Spore talisman
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| A small charm made from a still-living mushroom. Transforms one of the wearer's arms and parts of their lower body into a vibrant mass of multicoloured fungus. Melee attacks in this form may release spores that weaken their target, as well as cause mushrooms to sprout on the ground behind them which will release their own bursts of dazing spores if allowed to grow. |
A spore talisman is a talisman that changes you into Spore Form.
Useful Info
When eVoked, a spore talisman turns you into Spore Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Spore Form has the following effects:
Combat Bonuses
- Unarmed Combat Bonus: +4 (does not increase with skill)
- Burstshrooms: Melee attacks cause multiple burstshrooms to begin growing on unoccupied tiles behind your target. If allowed to grow for several turns, they explode, damaging nearby enemies briefly dazeing them. Scales from 2d7 (8 skill) to 2d12 (at 14 skill) damage.
- Spore Ejection: Your melee attacks have a chance to weaken breathing enemies.
Restrictions
- Melded Gear: Offhand and gloves.
Spore Form has a minimum Shapeshifting skill of 8, below which you get an HP penalty, and less Burstshroom damage. Maximum skill is 14.
History
- Spore talismans were introduced in 0.34, along with Eel Talismans.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Spore Form • Yak Form • Medusa Form Tier 3: Blade Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |