Eel talisman
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| A strange sea fossil, adorned with abalone and pearl. Causes the wearer's hands to transform into a par of wriggling electric eels that sometimes discharge arcs of electricity through connected targets when used to strike enemies. When the wearer's health becomes dangerously low, they will discharge and even more violent voltage. |
A eel talisman is a talisman that changes you into Eel Form when eVoked.
Entering or exiting a form takes 5 turns.
Eel Form has the following effects:
Combat Bonuses
- Discharge: Your melee hits have a 50% chance of discharging an arc of electricity that travels between several connected enemies.
- Jolt Damage: Scaling from 1d25 (12 skill) to 1d44 (20 skill)
- Violent Discharge: When your health drops to 40% of your max HP, your eels violently discharge electricity, striking all connected targets within 2 tiles of yourself, for twice the damage their electricity normally does. This effect cannot activate again until you fully heal. It can also strike allies.
- Unarmed Combat Bonus: Scales from +3 (12 skill) to +7 (20 skill)
Resistances
- rElec
Restrictions
- Melded Gear: All weapons and gloves.
- Suppresses hand mutations.
Eel Form has a minimum Shapeshifting skill of 12, below which you get an HP penalty, UC bonuses and Jolt damage scales down. Maximum skill is 20.
History
- Eel talismans were introduced in 0.34, along with Spore talismans.
| Transformations | |
|---|---|
| Talisman | Tier 1: Quill Form • Walking Scroll Form Tier 2: Maw Form • Scarab Form • Spore Form • Yak Form • Medusa Form Tier 3: Blade Form • Eel Form • Fortress Crab Form • Werewolf Form • Serpent Form • Spider Form • Aqua Form Tier 4: Dragon Form • Statue Form • Hive Form • Sphinx Form • Vampire Form (Vampire Bat Form) Tier 5: Storm Form • Death Form |
| Bauble | Flux Form |
| Bad Forms | Bat Form • Fungus Form • Pig Form • Tree Form • Wisp Form |
| Divine | Slaughter Form |