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It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder).

The antimagic brand causes weapons to interfere with the spellcasting of anything wounded by them. Monsters gain a spell failure rate (this rises as they take antimagic damage but falls over time), while players simply lose MP. This effect works on anything that uses magic, including silence-proof targets such as demons and orbs of fire.

Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character. However, a character who has already exhausted his MP pool is free to switch to it mid-combat.

The antimagic brand is Trog's special brand. At 130+ piety, he will often gift you weapons with this brand.

Melee weapons AntimagicChaosDistortionDragon slayingDrainingElectrocutionFlamingFreezingHoly wrathPainProtectionReachingReapingReturningSpeedVampiricVenomVorpal
Launchers ElectrocutionEvasionFlameFrostPenetrationSpeedVenomVorpal
Ammunition ConfusionCurareDispersalExplodingFlameFrenzyFrostParalysisPenetrationPoisonedReturningSilverSleepSlowingSteel