Difference between revisions of "Beast talisman"

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(update)
(strategy with the UC bonus gone)
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If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
 
If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
  
It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
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[[Shapeshifter]]s start in this form. Remember that Beast Form boosts weapons as much as Unarmed Combat. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch.
  
Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:
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The Shapeshifting skill will give more returns than a weapon skill, but worse returns than [[Unarmed Combat]] skill:
* Shapeshifting skill gives you < 0.5 slay per level.  
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* 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
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* 1 weapon skill will give benefits depending on the weapon itself. Examples:
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** A [[short sword]] gets +0.1 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
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** A [[mace]] gets +0.16 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
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* A level in Unarmed Combat gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
  
 
==History==
 
==History==

Revision as of 11:00, 12 July 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Slaying Bonus: adds 1 + (7/10 * Shapeshifting) slaying (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 10; further skill has no further impact.

Strategy

If you haven't found or can't use any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.

Shapeshifters start in this form. Remember that Beast Form boosts weapons as much as Unarmed Combat. For example, if you find a dagger of venom on D:2, then don't hesitate to switch.

The Shapeshifting skill will give more returns than a weapon skill, but worse returns than Unarmed Combat skill:

  • 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
  • 1 weapon skill will give benefits depending on the weapon itself. Examples:
  • A level in Unarmed Combat gives +1 base damage, +0.5 accuracy, and slightly faster attacks.

History

  • Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form