Difference between revisions of "Chunk"

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'''Chunks''' are edible pieces of meat, carved from freshly slain [[corpse]]s using the butcher ('''c''') command. The number of chunks a corpse provides is somewhat random, but larger monsters generally provide more chunks. Most [[species]] can eat chunks only when [[hungry]], carnivorous species can eat more often, and some species cannot eat meat at all ([[spriggan]]s, which are completely herbivorous, [[vampire]]s, which subsist solely on blood, and [[mummy|mummies]], which are completely incapable of eating).
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'''Chunks''' are edible pieces of meat, carved from freshly slain [[corpse]]s using the butcher ('''c''') command. The number of chunks a corpse provides is somewhat random, but larger monsters generally provide more chunks. Most [[species]] can eat chunks only when [[hungry]], though carnivorous species can eat more often and some species cannot eat meat at all ([[spriggan]]s, which are completely herbivorous, [[vampire]]s, which subsist solely on blood, and [[mummy|mummies]], which are completely incapable of eating).
  
Some monsters leave "clean" meat that has no ill effects, but these are far more common in the early game than later on. Other creatures produce chunks that can be contaminated, [[poison]]ous, contaminated + poisoned, [[rot]]-inducing, or mutagenic. Regardless of type, chunks eventually begin to rot, which prevents most characters from eating them. Rotten chunks will eventually rot away completely.
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You will most commonly encounter "clean" meat, which has no ill effects. Some creatures will instead produce [[poison]]ous, [[rot]]-inducing, or mutagenic chunks of meat. Regardless of type, chunks of meat will eventually rot away completely.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Chunks are the main food source of most characters. Ghastly as it may be, taking advantage of them will allow you to stretch out your [[Comestibles_and_Satiation#Permafood|permafood]] and avoid starvation more easily.
 
*Chunks are the main food source of most characters. Ghastly as it may be, taking advantage of them will allow you to stretch out your [[Comestibles_and_Satiation#Permafood|permafood]] and avoid starvation more easily.
*Contaminated chunks provide less nutrition to those who can't handle it. Species with levels in [[Saprovore]] ([[troll]]s, [[ogre]]s, [[hill orc]]s, [[kobold]]s, [[ghoul]]s) are granted additional nutrition for contaminated chunks. Saprovore also enables the consumption of rotting chunks.
 
 
*The [[Carnivore]] mutation or wearing an [[amulet of the gourmand]] will allow you to eat chunks even when not hungry and gain more nutrition from them. Note that ghouls, [[felid]]s, and kobolds are all carnivorous, making these species easier for players who are having trouble keeping other species well-fed. Trolls, meanwhile, start with the gourmand trait as an intrinsic. Spriggans, being herbivorous, gain no benefit from the amulet.
 
*The [[Carnivore]] mutation or wearing an [[amulet of the gourmand]] will allow you to eat chunks even when not hungry and gain more nutrition from them. Note that ghouls, [[felid]]s, and kobolds are all carnivorous, making these species easier for players who are having trouble keeping other species well-fed. Trolls, meanwhile, start with the gourmand trait as an intrinsic. Spriggans, being herbivorous, gain no benefit from the amulet.
 
*Remember that eating chunks from your own species is [[cannibalism]], which is forbidden by certain gods. [[Zin]] forbids eating highly intelligent creatures (i.e. humanoids, player races, etc.) altogether.
 
*Remember that eating chunks from your own species is [[cannibalism]], which is forbidden by certain gods. [[Zin]] forbids eating highly intelligent creatures (i.e. humanoids, player races, etc.) altogether.
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==History==
 
==History==
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Prior to [[0.16]], chunks would turn into rotten chunks before rotting away completely.
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Prior to [[0.15]], some monsters would produce contaminated chunks, which provided less nutrition than clean chunks.
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Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]], as well as being worth less satiation.
 
Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]], as well as being worth less satiation.
  

Revision as of 22:34, 17 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

Chunks are edible pieces of meat, carved from freshly slain corpses using the butcher (c) command. The number of chunks a corpse provides is somewhat random, but larger monsters generally provide more chunks. Most species can eat chunks only when hungry, though carnivorous species can eat more often and some species cannot eat meat at all (spriggans, which are completely herbivorous, vampires, which subsist solely on blood, and mummies, which are completely incapable of eating).

You will most commonly encounter "clean" meat, which has no ill effects. Some creatures will instead produce poisonous, rot-inducing, or mutagenic chunks of meat. Regardless of type, chunks of meat will eventually rot away completely.

Tips & Tricks

  • Chunks are the main food source of most characters. Ghastly as it may be, taking advantage of them will allow you to stretch out your permafood and avoid starvation more easily.
  • The Carnivore mutation or wearing an amulet of the gourmand will allow you to eat chunks even when not hungry and gain more nutrition from them. Note that ghouls, felids, and kobolds are all carnivorous, making these species easier for players who are having trouble keeping other species well-fed. Trolls, meanwhile, start with the gourmand trait as an intrinsic. Spriggans, being herbivorous, gain no benefit from the amulet.
  • Remember that eating chunks from your own species is cannibalism, which is forbidden by certain gods. Zin forbids eating highly intelligent creatures (i.e. humanoids, player races, etc.) altogether.
  • If your current weapon isn't sharp, the "cut" command will assume you pull out an emergency knife for the duration of the butchery.

See Also

History

Prior to 0.16, chunks would turn into rotten chunks before rotting away completely.

Prior to 0.15, some monsters would produce contaminated chunks, which provided less nutrition than clean chunks.

Prior to 0.13, contaminated chunks occasionally caused nausea, as well as being worth less satiation.

Prior to 0.12, cursed blunt weapons or blunt weapons of distortion would prevent players from butchering corpses. Players could get around this with certain spells or mutations.

Prior to 0.9, characters did not have an emergency knife for butchering corpses and were required to carry an edged weapon for that purpose.