Difference between revisions of "Cloud card"

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{{Flavour|The card depicts an iron gate enshrouded in mist.}}
 
{{Flavour|The card depicts an iron gate enshrouded in mist.}}
  
The Cloud card surrounds all hostile monsters in sight with damaging clouds, varying with card power level and with each surrounded enemy:
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The Cloud card surrounds all hostile monsters in sight with opaque [[cloud]]s of black smoke, with average duration depending on power level:
*Power level 0: mephitic noxious fumes (80% chance) or poison gas (20% chance)
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*Power level 0: 5 turns
*Power level 1: flame clouds or freezing vapours
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*Power level 1: 8 turns
*Power level 2: miasma's foul pestilence or acidic fog
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*Power level 2: 11 turns
Clouds will not be placed directly ontop of any enemies.
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The smoke initially covers every hostile creature in view and all tiles adjacent to them, then begins to drift. Note that this is not guaranteed to break line of sight to a lone target.
  
 
It is found in the following [[Decks|decks]]:
 
It is found in the following [[Decks|decks]]:
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==History==
 
==History==
*In the simplification of decks in [[0.19]], the Cloud card was one of 23 cards to be kept, now appearing only in the deck of escape.
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* Prior to [[0.25]], the Cloud card surrounded enemies with a variety of damaging clouds instead of smoke.
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* In the simplification of decks in [[0.19]], the Cloud card was one of 23 cards to be kept, now appearing only in the deck of escape.
  
 
* Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.
 
* Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.
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* The Cloud card was introduced in [[0.15]] as a repurposing alteration of [[Flame card|the Flame]] card, which was eliminated.  
 
* The Cloud card was introduced in [[0.15]] as a repurposing alteration of [[Flame card|the Flame]] card, which was eliminated.  
 
* In [[0.15]] the cloud card used to surround enemies with clouds of either fire or cold.  
 
* In [[0.15]] the cloud card used to surround enemies with clouds of either fire or cold.  
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[[Category: Deck]]
 
[[Category: Deck]]

Latest revision as of 01:23, 7 August 2021

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
The card depicts an iron gate enshrouded in mist.

The Cloud card surrounds all hostile monsters in sight with opaque clouds of black smoke, with average duration depending on power level:

  • Power level 0: 5 turns
  • Power level 1: 8 turns
  • Power level 2: 11 turns

The smoke initially covers every hostile creature in view and all tiles adjacent to them, then begins to drift. Note that this is not guaranteed to break line of sight to a lone target.

It is found in the following decks:

0.15 0.16 0.17 0.18 0.19 and beyond

Destruction
War

Defence
Escape

Defence
Escape

Defence
Escape

Escape

See also

History

  • Prior to 0.25, the Cloud card surrounded enemies with a variety of damaging clouds instead of smoke.
  • In the simplification of decks in 0.19, the Cloud card was one of 23 cards to be kept, now appearing only in the deck of escape.
  • Prior to 0.16, it would simply disperse a number of flame clouds or freezing vapours anywhere in sight (except ontop of players and allies), the number dependent on card power level.
  • The Cloud card was introduced in 0.15 as a repurposing alteration of the Flame card, which was eliminated.
  • In 0.15 the cloud card used to surround enemies with clouds of either fire or cold.
Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath