Difference between revisions of "Floating eye"

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(strategy. also a floating eye's charge remains no matter what (waited hundreds of turns, didn't go away))
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{{list of | eyeballs}}
 
{{list of | eyeballs}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Unlike some other gaze attacks, they don't require line of effect to gaze at you; if you can see them, you are at risk (although their gaze doesn't work through translucent walls). [[Willpower]] provides no protection against them, and they can still gaze at you even if [[confusion|confused]]. The only surefire ways to protect yourself from their gaze are to be a follower of [[Jiyva]] or a [[formicid]]. You are also rendered immune to further paralysis for 1-3 turns after a state of paralysis ends, but that is in no way a reliable defense (after all, you might not live long enough to make use of it).
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* An incredibly deadly monster. Being paralysed for 7 turns (lowering your [[EV]] and [[SH]] to practically 0) near any monster can easily be fatal. Most dangerous to [[EV]]-based fighters, though anyone should take great caution.
*Be particularly wary of floating eyes you cannot reach but that can still affect you (such as those behind [[iron grate]]s), especially if there is more than one.
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* Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through [[iron grate]]s and [[statue]]s. [[Willpower]] provides no protection, either. The only ways to prevent paralysis are to be a [[Formicid]] or a follower of [[Jiyva]]. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
*Although paranoia regarding floating eyes is always warranted, [[ev]]asion-based fighters are at significantly more risk around them than heavily-armoured [[AC]] tanks. A paralysed [[minotaur]] in [[crystal plate armour]] is much better able to shrug off attacks than a [[robe]]-clad [[spriggan]].
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* Thankfully, floating eyes are fragile, and are easily one-shot by most mid-level characters. However, this won't save you if you can't hit the monster in the first place. [[Penetration|piercing]] and [[smite-targeted]] attacks are good; [[Airstrike]], [[Javelin]]s, [[lightning rod]]s, etc. all work well.
*Floating eyes are thankfully fragile and are easily one-shotted by most mid-level characters. Unfortunately, they can be extremely dangerous if you have monsters blocking you from attacking them. [[Airstrike]] is almost guaranteed to take them out in one shot, making it ideal for picking them off. The various [[Bolt spells]] or any other form of [[smite-targeted]] attack ([[Portal Projectile]], [[Beogh]]'s Smite, [[Qazlal]]'s Upheaval) are also very effective.
 
 
*If you don't have a means of killing one quickly, try using a [[scroll of fear]]; floating eyes have terrible willpower, and chasing them off temporarily will give you time to deal with their allies without risk of sudden paralysis. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape.
 
*If you don't have a means of killing one quickly, try using a [[scroll of fear]]; floating eyes have terrible willpower, and chasing them off temporarily will give you time to deal with their allies without risk of sudden paralysis. A [[scroll of fog]] will also help by breaking line of sight, giving you time to take out closer enemies or escape.
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*Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain fully charged until you encounter it again.
  
 
==History==
 
==History==
 
Floating eyes used to be called '''giant eyeballs''' until [[0.18]], where they saw several other changes. They used to be slow, but now move at normal speed. Their gaze used to work immediately, but now must charge over several turns. And finally, they now show up sometimes in the [[Depths]].
 
Floating eyes used to be called '''giant eyeballs''' until [[0.18]], where they saw several other changes. They used to be slow, but now move at normal speed. Their gaze used to work immediately, but now must charge over several turns. And finally, they now show up sometimes in the [[Depths]].

Revision as of 21:52, 23 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all eyeballs, see list of eyeballs.

floating eye GFloating eye.png
HP 10-22
HD 9
XP 142
Speed 10
AC 0
EV 1
Will 10



Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Medium
Type floating eye, floating eye
Flags See invisible
Flying
Unbreathing
A floating eyeball, said to be one of the servitors of Jiyva. It possesses a gaze that can eventually paralyze even the most strong-willed of adventurers.

“El ojo que ves
no es ojo porque tú lo veas,
es ojo porque te ve.”
-Antonio Machado, Campos de Castilla. 1912-1917.

Useful Info

Floating eyes are harmless on their own, but in certain situations are considered one of the deadliest monsters in the game. Although they have no means of dealing damage themselves, they are capable of paralysing you with their irresistible smite-targeted gaze attack, rendering you easy prey for all other monsters in the area for 2 to 7 turns. They can be found in the Dungeon, the Vaults, the Depths, and the Slime Pits; they can also be summoned by monsters with the Summon Eyeballs spell.

Spells

Spell set I
Slot1 Paralysis Gaze Magical flag

Tips & Tricks

  • An incredibly deadly monster. Being paralysed for 7 turns (lowering your EV and SH to practically 0) near any monster can easily be fatal. Most dangerous to EV-based fighters, though anyone should take great caution.
  • Unlike some other gaze attacks, they don't require line of fire to gaze at you. If you can see them, you are at risk (unless you are behind a translucent wall). They can fire through iron grates and statues. Willpower provides no protection, either. The only ways to prevent paralysis are to be a Formicid or a follower of Jiyva. You are rendered immune for paralysis for 1-3 turns after a paralysis ends, but this means that you were paralysed in the first place.
  • Thankfully, floating eyes are fragile, and are easily one-shot by most mid-level characters. However, this won't save you if you can't hit the monster in the first place. piercing and smite-targeted attacks are good; Airstrike, Javelins, lightning rods, etc. all work well.
  • If you don't have a means of killing one quickly, try using a scroll of fear; floating eyes have terrible willpower, and chasing them off temporarily will give you time to deal with their allies without risk of sudden paralysis. A scroll of fog will also help by breaking line of sight, giving you time to take out closer enemies or escape.
  • Floating eyes do not lose charge if you break line of sight. A fully charged floating eye will remain fully charged until you encounter it again.

History

Floating eyes used to be called giant eyeballs until 0.18, where they saw several other changes. They used to be slow, but now move at normal speed. Their gaze used to work immediately, but now must charge over several turns. And finally, they now show up sometimes in the Depths.