Difference between revisions of "Frozen Ramparts"

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Similar to [[Freeze]], Frozen Ramparts ignores evasion and can slow [[cold-blooded]] creatures, making it useful for fighting both highly evasive enemies like [[killer bee]]s and slowing down dangerous [[list of reptiles and amphibians|reptiles]] like [[hydra]]s or [[anaconda]]s.
 
Similar to [[Freeze]], Frozen Ramparts ignores evasion and can slow [[cold-blooded]] creatures, making it useful for fighting both highly evasive enemies like [[killer bee]]s and slowing down dangerous [[list of reptiles and amphibians|reptiles]] like [[hydra]]s or [[anaconda]]s.
  
Frozen Ramparts deals significant damage over its duration, but it requires keeping your enemies next to walls. It is most effective in corridors, but can perform adequately in semi-open areas so long as you can still position your foe(s) next to a wall. Do note that intelligent enemies may attempt to avoid ice-covered walls if their health is low enough; if you need to reactivate the spell, you may need to wait until your foes are in position in order to catch them in the area.
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Frozen Ramparts deals significant damage to over its duration to all enemies. However, it requires you to remain still and keep your enemies next to walls. It is most effective in corridors, but can perform adequately in semi-open areas so long as you can still position your foe(s) next to a wall. Sharing the movement restriction [[Ozocubu's Armour]], and even having the same spell level, they are a natural pair.  
  
Despite their similarity to walls, trees are not affected by Frozen Ramparts, making the spell of little use in forested areas like the [[Swamp]].
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Do note that intelligent enemies may attempt to avoid ice-covered walls (only) if their health is low enough; if you need to reactivate the spell, you may need to wait until your foes are in position in order to catch them in the area. And despite their similarity to walls, trees are not affected by Frozen Ramparts, making the spell of little use in forested areas like the [[Swamp]].
  
 
==History==
 
==History==
Frozen Ramparts was added in [[0.25]].
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*Prior to [[trunk|0.27]], certain position changes (like an uncontrolled [[Blink]]) would maintain the Ramparts.
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*Prior to [[0.26]], you could move while the Ramparts were active.
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*Frozen Ramparts was added in [[0.25]].

Revision as of 21:48, 11 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
Frozen ramparts.png Frozen Ramparts
Level 3
School1 Ice
Source(s)
Casting noise 3
Spell noise 8
Encases surrounding walls enchanted ice for a short time. Victims that wander near the icy walls will be frozen, but the caster and any allies can pass safely.

Frozen Ramparts is a Level 3 Ice Magic spell that temporarily covers all walls within 2 tiles of the caster with ice. These ice-covered walls will inflict cold damage on any monster that stands next to them (similar to the slime-covered walls of the Slime Pits). The caster and their allies are immune to the spell's effects.

While the spell is active, attempting to cast the spell again will fail (but will not waste any time). Choose your battleground carefully, for you will not be able to freeze new walls until the spell ends.

Strategy

Similar to Freeze, Frozen Ramparts ignores evasion and can slow cold-blooded creatures, making it useful for fighting both highly evasive enemies like killer bees and slowing down dangerous reptiles like hydras or anacondas.

Frozen Ramparts deals significant damage to over its duration to all enemies. However, it requires you to remain still and keep your enemies next to walls. It is most effective in corridors, but can perform adequately in semi-open areas so long as you can still position your foe(s) next to a wall. Sharing the movement restriction Ozocubu's Armour, and even having the same spell level, they are a natural pair.

Do note that intelligent enemies may attempt to avoid ice-covered walls (only) if their health is low enough; if you need to reactivate the spell, you may need to wait until your foes are in position in order to catch them in the area. And despite their similarity to walls, trees are not affected by Frozen Ramparts, making the spell of little use in forested areas like the Swamp.

History

  • Prior to 0.27, certain position changes (like an uncontrolled Blink) would maintain the Ramparts.
  • Prior to 0.26, you could move while the Ramparts were active.
  • Frozen Ramparts was added in 0.25.