Difference between revisions of "Glow"

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''Not to be confused with [[magic contamination]], which was once simply called glow.''
 
''Not to be confused with [[magic contamination]], which was once simply called glow.''
  
 
In ''Crawl'', there are several things that can make your character '''glow'''.  The only effect that glowing itself has is to negate any source of [[invisibility]]; however, glowing is caused by sources that are usually somewhat dangerous in and of themselves:
 
In ''Crawl'', there are several things that can make your character '''glow'''.  The only effect that glowing itself has is to negate any source of [[invisibility]]; however, glowing is caused by sources that are usually somewhat dangerous in and of themselves:
  
*'''[[Magic contamination]]''': This is the most dangerous, as it will very likely leave you with some [[bad mutations]] as it decays. You can lose it by drinking a [[Potion of cancellation]].
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*'''[[Magic contamination]] (yellow or higher)''': This is the most dangerous, as it will very likely leave you with some [[bad mutations]] as it decays. You can disperse it more quickly by drinking a [[potion of cancellation]].
 
*'''[[Corona]]''': This monster spell makes you easier to hit, in addition to negating invisibility. It's rarely ever an issue, as only [[gnoll shaman]]s, [[faun]]s, [[Dowan]], [[Kirke]], and some [[player ghost]]s can cast the spell, but weak [[Charms]] and [[Hexes]] miscast effects may apply it to you as well. It can be resisted via [[magic resistance]].
 
*'''[[Corona]]''': This monster spell makes you easier to hit, in addition to negating invisibility. It's rarely ever an issue, as only [[gnoll shaman]]s, [[faun]]s, [[Dowan]], [[Kirke]], and some [[player ghost]]s can cast the spell, but weak [[Charms]] and [[Hexes]] miscast effects may apply it to you as well. It can be resisted via [[magic resistance]].
*'''[[Sticky flame]]''': This causes [[fire]] damage over time that can be resisted with [[fire resistance]]. The effect itself is only resistible by wearing [[mottled dragon armour]] or being a [[mottled draconian]], but you can put yourself out by jumping into water or using a [[phial of floods]].
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*'''[[Sticky flame]]''': This causes [[fire]] damage over time that can be resisted with [[fire resistance]]. The effect itself is irresistible except through becoming [[insubstantial]] (only available through rare [[transformation]]s), but you can put yourself out by jumping into water or using a [[phial of floods]].
*'''[[Halo]]''': Standing in the halo [[aura]] of a [[:Category:Holy holiness|holy monster]] will cause you to glow as though you were affected by Corona.
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*'''[[Halo]]''': Standing in the halo of a [[:Category:Holy holiness|holy monster]] (or your own halo, if you follow [[The Shining One]] or wield the [[artefact]] [[morningstar]] "[[Eos]]") will cause you to glow as though you were affected by Corona.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Monster flags]]
 
[[Category:Monster flags]]

Revision as of 08:47, 27 August 2020

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Not to be confused with magic contamination, which was once simply called glow.

In Crawl, there are several things that can make your character glow. The only effect that glowing itself has is to negate any source of invisibility; however, glowing is caused by sources that are usually somewhat dangerous in and of themselves: