Intrinsic

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Revision as of 19:26, 30 January 2018 by NormalPerson7 (talk | contribs) (Update pt 2: Add more information about regular resistances, and MR.)
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Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Your character can gain various intrinsics, which are shown when you press %:

  • Magic resistance stops you from being affected by enemy hexes, and can be found on rings and armours as well as artefacts and quicksilver dragon scales. All races gain some amount of innate MR, ranging from 3 MR per XL for most races to 7 MR per XL for spriggans - enough to make them immune to all hexes ("hostile enchantments") by XL 27 without any external equipment.
  • Teleportitis causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).