Difference between revisions of "Phantom"

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|species=phantom
 
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{{Flavour|A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.
  
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{{Flavour|A transparent man-like undead spirit.}}
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"Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.<br />
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-Spenser, _The Faerie Queene_ II. xii. 47}}
  
 
==Useful Info==
 
==Useful Info==
'''Phantoms''' are irritating [[undead]] spirits which harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high [[HP]] and damage output for a monster found in the early [[Dungeon]], but thankfully their blinking also makes it very easy to escape them.
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'''Phantoms''' are irritating [[undead]] spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high [[HP]] and damage output for a monster found in the early [[Dungeon]], but thankfully their blinking also makes it very easy to escape them.
  
 
Spells: [[Blink]]
 
Spells: [[Blink]]
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with [[hand axe]]s, [[dagger]]s, or [[spear]]s from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!
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* Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by [[kiting]] them with [[hand axe]]s, [[dagger]]s, or [[spear]]s from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!

Revision as of 18:37, 1 September 2013

phantom pPhantom.png
HP 27-54
HD 7
XP 124
Speed 10
AC 3
EV 13
Will 37
Attack1 10 (hit: blink)


Resistances rC++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Open doors
Holiness Undead
Size Medium
Type ghost, phantom
Flags Insubstantial
Evil
Levitate
Silence immune
A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.

"Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.
-Spenser, _The Faerie Queene_ II. xii. 47

Useful Info

Phantoms are irritating undead spirits that harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high HP and damage output for a monster found in the early Dungeon, but thankfully their blinking also makes it very easy to escape them.

Spells: Blink

Tips & Tricks

  • Phantoms are worth a lot of XP for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by kiting them with hand axes, daggers, or spears from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!