Difference between revisions of "Phial of floods"

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{{flavour|An enchanted vessel brimming over with elemental water. Removing the stopper unleashes a torrent of water from the phial, dealing damage to the target and flooding the nearby area. Any creatures hit by the wave are also engulfed in water, silencing them temporarily. The strength of the torrent and the duration of the flooding are increased with Evocations skill.}}
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{{flavour|An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.}}
  
A '''phial of floods''' is an evocable item which releases a torrent of water with an effect similar to [[Primal Wave]]: an aimed beam of water will damage and potentially knock back your target, and the endpoint of the spell will be covered in a temporary pool of [[shallow water]]. Your [[Evocations]] skill will increase the damage and the duration of this water.
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A '''phial of floods''' is an evocable item which releases a torrent of water with an effect similar to [[Primal Wave]]: an aimed beam of water, range 5, will damage and potentially knock back your target, and the endpoint of the spell will be covered in a temporary pool of [[shallow water]]. Your [[Evocations]] skill will increase the damage and the duration of this water.
  
All creatures, both hostile and friendly, covered in water become ''waterlogged'', which [[silence|silences]] them for a short duration. Note that [[unbreathing]] creatures are immune to this effect.
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All creatures, both hostile and friendly, covered in water become ''waterlogged'', which [[silence|silences]] them. In addition, the center target will always be waterlogged. The waterlog has a duration of  <code>2.1 + (4 * Evocations) / 10</code> turns,<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref>, which is then modified by a random factor (from x1 to x1.5)<ref>{{source ref|0.30.0|beam.cc|2402}}</ref>. Note that [[unbreathing]] creatures are immune to this effect.
  
 
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. Carrying multiple phials is no more useful than carrying one, since evoking one causes all phials, both carried and stashed, to become temporarily inert.  
 
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. Carrying multiple phials is no more useful than carrying one, since evoking one causes all phials, both carried and stashed, to become temporarily inert.  
  
 
==Strategy==
 
==Strategy==
This is generally considered a decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters.
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This is a fairly decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters.  
  
Phials of floods can be useful for preventing [[Sticky Flame]] from affecting you. Fire at the floor one space in front of you (select the tile with '''.''') to immediately drop yourself in shallow water, rendering you immune to the [[fire]] damage over time portion of the spell. (Note that this can be counter-productive if ''you'' are casting Sticky Flame: your target will cease to take fire damage the first time your water elemental successfully attacks.)
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It takes some amount of Evocations training in order for the waterlogging to last reasonably long.
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===Tips & Tricks===
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* The phial can be used to prevent [[Sticky Flame]] from affecting you. Fire at the floor (using . instead of f or Enter to fire) one space in front of you. Conversely, the phial's water will end Sticky Flame for your enemies, too.
  
 
==History==
 
==History==
*In [[0.30]], the phial's range will be reduced from full [[LOS]] to 5 tiles. Also, the duration of waterlogging will be nerfed too.
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*Prior to [[0.30]], the phial had a range of full [[LOS]]. The duration of waterlogging was also much higher.
 
*Prior to [[0.25]], the phial summoned friendly [[water elemental]]s instead of waterlogging monsters. Also, the player could use the phial while [[confusion|confused]].
 
*Prior to [[0.25]], the phial summoned friendly [[water elemental]]s instead of waterlogging monsters. Also, the player could use the phial while [[confusion|confused]].
 
*In [[0.19]], the impact damage was significantly reduced.
 
*In [[0.19]], the impact damage was significantly reduced.
 
*Prior to [[0.14]], all [[Evocable items#elementalevokers|elemental evokers]] recharged simultaneously.
 
*Prior to [[0.14]], all [[Evocable items#elementalevokers|elemental evokers]] recharged simultaneously.
 
*This item was added in [[0.13]].
 
*This item was added in [[0.13]].
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==References==
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<references/>
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{{Evocables}}
 
{{Evocables}}
 
[[Category:Crystal Ball Articles]]
 

Revision as of 07:02, 5 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name phial of floods
Icon Phial of floods.png
An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.

A phial of floods is an evocable item which releases a torrent of water with an effect similar to Primal Wave: an aimed beam of water, range 5, will damage and potentially knock back your target, and the endpoint of the spell will be covered in a temporary pool of shallow water. Your Evocations skill will increase the damage and the duration of this water.

All creatures, both hostile and friendly, covered in water become waterlogged, which silences them. In addition, the center target will always be waterlogged. The waterlog has a duration of 2.1 + (4 * Evocations) / 10 turns,[1][2], which is then modified by a random factor (from x1 to x1.5)[3]. Note that unbreathing creatures are immune to this effect.

The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. Carrying multiple phials is no more useful than carrying one, since evoking one causes all phials, both carried and stashed, to become temporarily inert.

Strategy

This is a fairly decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters.

It takes some amount of Evocations training in order for the waterlogging to last reasonably long.

Tips & Tricks

  • The phial can be used to prevent Sticky Flame from affecting you. Fire at the floor (using . instead of f or Enter to fire) one space in front of you. Conversely, the phial's water will end Sticky Flame for your enemies, too.

History

  • Prior to 0.30, the phial had a range of full LOS. The duration of waterlogging was also much higher.
  • Prior to 0.25, the phial summoned friendly water elementals instead of waterlogging monsters. Also, the player could use the phial while confused.
  • In 0.19, the impact damage was significantly reduced.
  • Prior to 0.14, all elemental evokers recharged simultaneously.
  • This item was added in 0.13.

References

  1. beam.cc:2495 (0.30.0)
  2. evoke.cc:499 (0.30.0)
  3. beam.cc:2402 (0.30.0)


Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirrorPhial of floods
Condenser vane / Tin of tremorstonesBox of beasts / Sack of spiders