Difference between revisions of "Phial of floods"

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{{flavour|An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.}}
 
{{flavour|An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.}}
  
A '''phial of floods''' is an evocable item which releases a torrent of water with an effect similar to [[Primal Wave]]: an aimed beam of water, range 5, will damage and potentially knock back your target, and the endpoint of the spell will be covered in a temporary pool of [[shallow water]]. Your [[Evocations]] skill will increase the damage and the duration of this water.
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A '''phial of floods''' is an evocable item which releases a torrent of water with an effect similar to [[Primal Wave]].
  
All creatures, both hostile and friendly, covered in water become ''waterlogged'', which [[silence|silences]] them. In addition, the center target will always be waterlogged. The waterlog has a duration of  <code>2.1 + (4 * Evocations) / 10</code> turns,<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref>, which is then modified by a random factor (from x1 to x1.5)<ref>{{source ref|0.30.0|beam.cc|2402}}</ref>. Note that [[unbreathing]] creatures are immune to this effect.
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==Useful Info==
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Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:
  
The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession. Only 1 phial of floods can spawn in a given game.
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* Creates shallow water where the beam hits.
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* ''Waterlogs'' monsters, hostile and friendly, that were standing on a created water tile. In addition, the center target will always be waterlogged. This status [[silence|silences]] the monsters for the duration. Note that [[unbreathing]] creatures are immune to this effect.
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* Potentially knocks monsters back.
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Your [[Evocations]] skill increases the damage of the phial, the duration of the water, and the duration of the waterlog. The waterlog has a duration of  <code>2.1 + (4 * Evocations) / 10</code> turns,<ref>{{source ref|0.30.0|beam.cc|2495}}</ref><ref>{{source ref|0.30.0|evoke.cc|499}}</ref>, which is then modified by a random factor, from x1 to x1.5.<ref>{{source ref|0.30.0|beam.cc|2402}}</ref>
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The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession.  
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Like all miscellaneous evocable, only one phial of floods can spawn in a given game.
  
 
==Strategy==
 
==Strategy==

Revision as of 07:10, 5 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name phial of floods
Icon Phial of floods.png
An enchanted vessel of elemental water. Removing the stopper unleashes a torrent of water, smashing the target and flooding the nearby area. If any creatures engulfed by the wave need air to breathe, they'll be unable to cast spells until they recover. The strength of the torrent and the duration of the flooding increase with Evocations skill.

A phial of floods is an evocable item which releases a torrent of water with an effect similar to Primal Wave.

Useful Info

Fires an aimed beam of water, with range 5. In addition to dealing damage, the phial does three things:

  • Creates shallow water where the beam hits.
  • Waterlogs monsters, hostile and friendly, that were standing on a created water tile. In addition, the center target will always be waterlogged. This status silences the monsters for the duration. Note that unbreathing creatures are immune to this effect.
  • Potentially knocks monsters back.

Your Evocations skill increases the damage of the phial, the duration of the water, and the duration of the waterlog. The waterlog has a duration of 2.1 + (4 * Evocations) / 10 turns,[1][2], which is then modified by a random factor, from x1 to x1.5.[3]

The phial of floods expends itself after one use and can be recharged only by gaining experience while it is in the player's possession.

Like all miscellaneous evocable, only one phial of floods can spawn in a given game.

Strategy

This is a fairly decent evocable item. The shallow water gets in the way of enemies, the beam deals damage, and the waterlogged effect can silence dangerous spellcasters. In order for the waterlogging to last for a reasonable duration, you'll need some Evocations training.

Tips & Tricks

  • The phial can be used to prevent Sticky Flame from affecting you. Fire at the floor (using . instead of f or Enter to fire) one space in front of you. Conversely, the phial's water will end Sticky Flame for your enemies, too.

History

  • Prior to 0.30, the phial had a range of full LOS. The duration of waterlogging was also much higher.
  • Prior to 0.25, the phial summoned friendly water elementals instead of waterlogging monsters. Also, the player could use the phial while confused.
  • In 0.19, the impact damage was significantly reduced.
  • Prior to 0.14, all elemental evokers recharged simultaneously.
  • This item was added in 0.13.

References

  1. beam.cc:2495 (0.30.0)
  2. evoke.cc:499 (0.30.0)
  3. beam.cc:2402 (0.30.0)


Miscellaneous Evocables
Figurine of a zigguratHorn of GeryonLightning rodPhantom mirrorPhial of floods
Condenser vane / Tin of tremorstonesBox of beasts / Sack of spiders