Difference between revisions of "Ponderousness"

From CrawlWiki
Jump to: navigation, search
m (movement)
m (armor -> armour)
 
(23 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{version010}}
+
{{version030}}
'''Ponderousness''' is an [[ego]] very occasionally found on [[plate armour]]s, where it will be accompanied by a high enchantment to make the item not purely bad.  The pondering ego raises your [[movement]] delay by 2 (most species have 10 by default), and slightly lowers your [[EV]].  Generally, a plate armour of ponderousness is not worth wearing: even a [[Cheibriados]] character will prefer to get some sort of resistance in that slot, and the slower movement is not worth the moderate bit of extra AC for any other character.
+
{{flavour|It is very cumbersome, thus slowing your movement.}}
  
The [[List of unrands#+3 Hat of Pondering|+3 Hat of Pondering]] and the [[List of unrands#+10 Black Knight's Horse Barding|+10 Black Knight's Horse Barding]] also have the ponderousness ego.  However, they both have a number of other positive properties that may well make them worth wearing.  
+
'''Ponderousness''' is an [[ego]] which raises your [[movement]] delay by +0.1 [[decaAut]] (most species have 1.0 by default).
 +
 
 +
It is very occasionally found on [[chain mail]] and [[plate armour]], where it will be accompanied by a high [[enchant]]ment to make the item not purely bad. The [[Hat of Pondering]] and the [[Black Knight's barding]] also have the ponderousness ego, but have a number of other properties to compensate.
 +
 
 +
==Strategy==
 +
Generally, an armour of ponderousness is not worth wearing. For a regular speed character, ponderousness means that enemies like [[ogre (monster)|ogres]] and [[hydra]]s will outrun you. Having a few extra AC often isn't worth the consumables you'll need to escape these situations. However, ponderousness armour ''can'' have some merit.
 +
*In the early-game, having another +10 AC can really help with overall combat. As [[attacks of opportunity]] prevent you from easily resetting fights, being able to win fights is important.
 +
*In the 4 [[Lair]] branches ([[Spider's Nest|Spider]] / [[Snake Pit|Snake]], [[Swamp]] / [[Shoals]]), most enemies are either faster or slower than the average species. Ponderous doesn't change that fact - moving 10% slower won't make you slower than a [[list of nagas|naga]], and moving 10% faster won't help you outrun a [[redback]].
 +
 
 +
For fast / slow characters, the slower movement is less impactful. [[Spriggan]]s remain faster than average (though are now slower than [[haste]]d creatures), while [[Barachim]], [[Naga]]s, and [[Cheibriados]] worshippers are still slower than usual. However, even a worshipper of Cheibriados will eventually prefer some sort of resistance in the body armour slot.
 +
 
 +
Remember that any time you take an action above 1.0 decaAut, you risk normal speed enemies getting a double-turn on you. Moving once with ponderousness can mean getting 2 [[crystal spear]]s in the face.
  
 
==History==
 
==History==
Prior to [[0.10]], [[Cheibriados]] granted an ability that allowed you to convert any piece of armour into an artefact, maintaining all its former properties but adding ponderousness; in exchange, he would greatly increase your [[stats]] and provide some [[resistance]]s, not to mention making the armour immune to [[acid]]ic corrosion (as well as to further attempts to [[scroll of enchant armour|enchant]] it!).
+
*Prior to [[0.30]], this ego could not appear on [[chain mail]].
 +
*Prior to [[0.14]], the movement delay penalty was 2.
 +
*Prior to [[0.10]], [[Cheibriados]] granted an ability to convert any piece of armour into an artefact, maintaining all its former properties but adding ponderousness. In exchange, Cheibriados would greatly increase your [[stats]] and provide some [[resistance]]s, not to mention making the armour immune to [[acid]]ic corrosion (as well as to further attempts to [[scroll of enchant armour|enchant]] it!).
  
 
[[Category:Egos]]
 
[[Category:Egos]]
 
[[Category:Movement]]
 
[[Category:Movement]]

Latest revision as of 14:17, 28 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
It is very cumbersome, thus slowing your movement.

Ponderousness is an ego which raises your movement delay by +0.1 decaAut (most species have 1.0 by default).

It is very occasionally found on chain mail and plate armour, where it will be accompanied by a high enchantment to make the item not purely bad. The Hat of Pondering and the Black Knight's barding also have the ponderousness ego, but have a number of other properties to compensate.

Strategy

Generally, an armour of ponderousness is not worth wearing. For a regular speed character, ponderousness means that enemies like ogres and hydras will outrun you. Having a few extra AC often isn't worth the consumables you'll need to escape these situations. However, ponderousness armour can have some merit.

  • In the early-game, having another +10 AC can really help with overall combat. As attacks of opportunity prevent you from easily resetting fights, being able to win fights is important.
  • In the 4 Lair branches (Spider / Snake, Swamp / Shoals), most enemies are either faster or slower than the average species. Ponderous doesn't change that fact - moving 10% slower won't make you slower than a naga, and moving 10% faster won't help you outrun a redback.

For fast / slow characters, the slower movement is less impactful. Spriggans remain faster than average (though are now slower than hasted creatures), while Barachim, Nagas, and Cheibriados worshippers are still slower than usual. However, even a worshipper of Cheibriados will eventually prefer some sort of resistance in the body armour slot.

Remember that any time you take an action above 1.0 decaAut, you risk normal speed enemies getting a double-turn on you. Moving once with ponderousness can mean getting 2 crystal spears in the face.

History

  • Prior to 0.30, this ego could not appear on chain mail.
  • Prior to 0.14, the movement delay penalty was 2.
  • Prior to 0.10, Cheibriados granted an ability to convert any piece of armour into an artefact, maintaining all its former properties but adding ponderousness. In exchange, Cheibriados would greatly increase your stats and provide some resistances, not to mention making the armour immune to acidic corrosion (as well as to further attempts to enchant it!).