Difference between revisions of "Resistance (ego)"

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==Strategy==
 
==Strategy==
Resistance is an amazing ego; 2 very useful resistances with no drawback. Unless you already cover both resistances, it is extremely competitive, if not the best, defensive ego available. Even then, more resistances are always useful. The need for rC and rF rises once you get to [[the Vaults]] and [[Depths]], but elemental threats exist well before them.
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Resistance is an amazing ego; 2 very useful resistances with no drawback. Unless you already cover both resistances, it is extremely competitive, if not the best, defensive ego available. However, more resistances are always useful. The need for rC and rF rises once you get to [[the Vaults]] and [[Depths]], but elemental threats exist well before then.
  
 
*Shields of resistance have almost no competition in terms of best ego. While a [[buckler]] of resistance isn't the best for a melee brute, any one of them would be a convincing reason to start using shields, if you haven't already.
 
*Shields of resistance have almost no competition in terms of best ego. While a [[buckler]] of resistance isn't the best for a melee brute, any one of them would be a convincing reason to start using shields, if you haven't already.

Revision as of 07:42, 19 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It protects its wearer from the effects of both cold and heat.

Resistance is a rare ego which grants you one rank in both fire and cold resistance. It is only found on robes, scarves, and shields of all sizes.

Artefacts with the resistance ego will display {rC+ rF+} in their stead; plus, they might have a more varied set of resistances to begin with. The unrand shield of Resistance provides a superior version of this ego.

Strategy

Resistance is an amazing ego; 2 very useful resistances with no drawback. Unless you already cover both resistances, it is extremely competitive, if not the best, defensive ego available. However, more resistances are always useful. The need for rC and rF rises once you get to the Vaults and Depths, but elemental threats exist well before then.

  • Shields of resistance have almost no competition in terms of best ego. While a buckler of resistance isn't the best for a melee brute, any one of them would be a convincing reason to start using shields, if you haven't already.
  • Robes of resistance are more dubious. Obviously, melee characters won't like them, and even casters have stronger gear in the body armour slot. Species with heavy equipment restrictions (such as Spriggans) appreciate their ability to fit while padding out their resistances. Once available, a set of gold dragon scales practically has resistance, but is befitting for extremely heavy armour brutes.
  • A scarf of resistance is quite good. You'll miss out on the 3-4 extra AC from having an enchanted cloak, but the ego more than makes up for that. Depending on your other equipment, you may find a scarf of repulsion or cloak of willpower more useful, especially if you already have decent amounts of fire and cold resistance.