Difference between revisions of "Ring of slaying"

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m (idk how we should mention the ring shop vault, which can spawn unique values with rings)
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{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}
 
{{flavour|A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.}}
  
A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.
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A '''+4 ring of slaying''' increases the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon [[enchant]]ment.
  
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4).
 
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X" (not limited to 4).
  
 
==Desirability==
 
==Desirability==
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack. Users of [[unarmed combat]] and [[throwing]] weapons will appreciate a ring of slaying, as neither method is subject to weapon enchantments.
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Fairly high. More damage and accuracy means you can kill enemies faster, which means less exposure to their attacks. Since each attack gets the same +4 bonus, fast weapons (like [[Short Blades]]) get the most benefit out of slaying. Slaying also works well if your character has multiple [[auxiliary attack]]s, since each aux attack gets its own slay bonus.
  
Artefacts with lower amounts of slaying aren't quite as good; +1 slaying is virtually useless, while negative slaying is obviously negative. Unless slaying is particularly high (or low), the other qualities of an artefact are more important.
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When judging artefacts with slaying, keep things in perspective. Having +1 slaying is virtually useless, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.
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For the sole purpose of weapon damage, 1 [[strength]] (or [[dexterity]]) equals <code>0.025 * <weapon base dmg> * <skill multipliers></code> slaying. When <weapon base dmg> * <skill multipliers> = 40, then 1 strength = 1 slaying. Note that each stat has its other bonuses: strength reduces [[encumbrance]] of armour and shields, dexterity increases [[EV]] and [[SH]] (among other things), and slaying increases accuracy.
  
 
==History==
 
==History==

Revision as of 07:08, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
A ring that increases the wearer's accuracy and damage with ranged weapons and melee attacks.

A +4 ring of slaying increases the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Its boost is equivalent to 4 levels of weapon enchantment.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X" (not limited to 4).

Desirability

Fairly high. More damage and accuracy means you can kill enemies faster, which means less exposure to their attacks. Since each attack gets the same +4 bonus, fast weapons (like Short Blades) get the most benefit out of slaying. Slaying also works well if your character has multiple auxiliary attacks, since each aux attack gets its own slay bonus.

When judging artefacts with slaying, keep things in perspective. Having +1 slaying is virtually useless, while negative slaying is obviously negative. Unless the slaying is particularly high (or low), the other qualities of an artefact are more important.

For the sole purpose of weapon damage, 1 strength (or dexterity) equals 0.025 * <weapon base dmg> * <skill multipliers> slaying. When <weapon base dmg> * <skill multipliers> = 40, then 1 strength = 1 slaying. Note that each stat has its other bonuses: strength reduces encumbrance of armour and shields, dexterity increases EV and SH (among other things), and slaying increases accuracy.

History

  • Prior to 0.27, you could find rings of slaying with a -4 enchantment; such rings were always cursed.
  • Prior to 0.25, rings of slaying were randomly generated between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry