Difference between revisions of "Saprovore"

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(up to date, remove the anti-nausea effect and the species which are no longer saprovorous)
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The '''Saprovore''' [[mutation]] allows you to eat chunks of meat without be hungry before and rotten meat (for less [[nutrition]] than when eating fresh meat). This mutation does not provide the benefits of the [[Carnivore]] mutation. Saprovores get different messages when food rots in their backpack.
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The '''Saprovore''' [[mutation]] allows your character to consume meat [[chunk]]s that other characters would find inedible. This includes rotten, [[mutation]]-inducing, and [[rot]]-inducing chunks, all of which are treated as clean. [[Ghoul]]s begin play with this mutation.
  
The saprovore mutation only exists as a starting mutation for [[ogre]]s (rank 1) and [[ghoul]]s (rank 3), or as a possible [[demonspawn mutation]]. It may not be acquired from random mutations, nor may it be lost.
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==History==
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The exact effects of saprovore have changed dramatically over the course of ''DCSS''' development. Prior to [[0.10]], eating contaminated chunks would occasionally inflict [[sickness]], and rotten chunks were completely inedible. Having ranks of saprovore would make rotten chunks edible (though still potentially sickening) and would reduce the odds of getting sick from contaminated flesh. Any chunk could be eaten safely at rank 3, but only ghouls were able to reach that rank.
  
*Saprovore 3 is a requirement for a ghoul's ability to recover [[HP]] while eating meat, but they are separate abilities. In [[Wizard mode]], ghouls without Saprovore 3 lost their ability to recover HP in this way, while non-ghouls given Saprovore 3 did not suddenly gain the ability.
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In [[0.13]], the [[nausea]] status effect was introduced. This was an intermediate status effect that would kick in before sickness, preventing the character from eating further until the status effect ended (though starving or near starving characters could force themselves to eat at a significant penalty and with a chance of advancing their status to sick). Saprovore functioned as before, except that it helped prevent nausea rather than sickness.
  
==History==
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In [[0.15]], in an attempt to simplify ''DCSS''' food system, all characters with Saprovore except for [[ghoul]]s had the trait removed. This included [[hill orc]]s (rank 1), [[ogre]]s (rank 1), [[demonspawn]] with the [[foul stench]] [[demonspawn mutation]] (rank 1), and [[kobold]]s (rank 2). It also removed the concept of contaminated chunks.
Prior to [[0.15]], [[Hill orc]]s, [[Kobold]]s and [[Ogre]]s started with this mutation, at rank 1 (rank 2 for kobolds).
 
  
Prior to [[0.13]], this mutation influenced the chance to have the [[nausea]] eating chunks of meat, but this effect has been removed.
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In [[0.16]], rotten chunks will be removed entirely.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 20:58, 5 January 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

The Saprovore mutation allows your character to consume meat chunks that other characters would find inedible. This includes rotten, mutation-inducing, and rot-inducing chunks, all of which are treated as clean. Ghouls begin play with this mutation.

History

The exact effects of saprovore have changed dramatically over the course of DCSS' development. Prior to 0.10, eating contaminated chunks would occasionally inflict sickness, and rotten chunks were completely inedible. Having ranks of saprovore would make rotten chunks edible (though still potentially sickening) and would reduce the odds of getting sick from contaminated flesh. Any chunk could be eaten safely at rank 3, but only ghouls were able to reach that rank.

In 0.13, the nausea status effect was introduced. This was an intermediate status effect that would kick in before sickness, preventing the character from eating further until the status effect ended (though starving or near starving characters could force themselves to eat at a significant penalty and with a chance of advancing their status to sick). Saprovore functioned as before, except that it helped prevent nausea rather than sickness.

In 0.15, in an attempt to simplify DCSS' food system, all characters with Saprovore except for ghouls had the trait removed. This included hill orcs (rank 1), ogres (rank 1), demonspawn with the foul stench demonspawn mutation (rank 1), and kobolds (rank 2). It also removed the concept of contaminated chunks.

In 0.16, rotten chunks will be removed entirely.