Difference between revisions of "Sceptre of Asmodeus"

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{{flavour|A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It can be used to summon fiery demons from their infernal home to do the wielder's bidding, although their true loyalty lies only with Asmodeus himself.}}
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{{flavour|A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding.}}
[[File:Sceptre of asmodeus.png]] '''''the +7 sceptre of Asmodeus'''''
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[[File:Sceptre of asmodeus.png]] '''''the +13 sceptre of Asmodeus'''''
  
+7 [[staff]]
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+13 [[eveningstar]]
  
Provides an ability to summon a fire-themed [[demon]]<br>
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10% chance to summon a fire-themed [[demon]] on hit<br>
 
[[Evil]]
 
[[Evil]]
  
 
==Mechanics==
 
==Mechanics==
The sceptre of Asmodeus has an '''a'''bility to durably summon one of the following [[demon]]s with an <code>Evocations / 30</code> success rate and no summon cap. The summoned demon is initially friendly, but will eventually turn hostile.
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The sceptre of Asmodeus may summon the following demons:<ref>{{source ref|0.30.0|art-func.h|1806}}</ref>  
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*{{monsterlink|Balrug}}: 50%
 
*{{monsterlink|Balrug}}: 50%
*{{monsterlink|Hellion}}: 33%
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*{{monsterlink|Hellion}}: 33.3%
*{{monsterlink|Brimstone fiend}}: 17%
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*{{monsterlink|Brimstone fiend}}: 16.7%
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Note that the demon-summoning melee effect works only for the player. Neither Asmodeus nor your [[Beogh|orc friends]] get the summons when attacking with this weapon.
  
 
==Desirability==
 
==Desirability==
The '''sceptre of Asmodeus'''<ref>{{source ref|0.29.1|art-data.txt|361}}</ref> is a powerful [[artefact]] staff which commands the fiery legions of Hell. It can only be acquired by slaying [[Asmodeus]], the lord of [[Gehenna]]. It is considered an [[evil]] item, so the [[good gods]] frown on its use.
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The '''sceptre of Asmodeus'''<ref>{{source ref|0.30.0|art-data.txt|361}}</ref> is a special eveningstar that can only be obtained by killing [[Asmodeus]], lord of [[Gehenna]]. As an evil item, the [[good god]]s frown its use.
  
A method of summoning allies (some of which can be quite powerful) without using any MP is quite handy. You can use them to block dangerous foes or to support you in combat, though be forewarned that hellions and brimstone fiends will use [[damnation]] against their targets regardless of your position. Also, every demon you summon with the sceptre is ''durably'' summoned (meaning it will never time out) and will invariably turn hostile after a couple dozen turns or so; you'll probably have to end up killing or running from anything you call in.
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It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have other options available. A +9 eveningstar of [[flaming]] / [[freezing]] will be more consistent against non-resistant enemies. An eveningstar of holy wrath (or [[sacred scourge]]) will almost certainly perform better, assuming you can wield holy wrath.
  
Of course, in order to get this weapon, you've already killed one of the lords of [[Hell]]. Chances are you have plenty of ways of dealing with powerful foes that don't involve a staff with only mediocre potential as a bludgeoning weapon that creates deadly allies of dubious (and temporary) loyalty.
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[[Hellion]]s and [[Brimstone Fiend]]s will generally avoid hurting you, e.g. they won't fire [[damnation]] at an enemy in melee range, and the fiends won't cast [[torment]] on you. However, there's no guarantee, so this item can be risky.
  
 
==History==
 
==History==
*Prior to [[0.28]], the sceptre could be activated from the [[v|evoke]] menu instead of the [[a]]bilities menu.
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*Prior to [[0.30]], the sceptre was a +7 [[staff]] that had an '''A'''bility to summon demons, with a chance to fail based on [[Evocations]]. The demons were [[durably summoned]], and would eventually become hostile.
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*Prior to [[0.28]], the sceptre could be activated from the [[v|evoke]] menu instead of the [[a]]bilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons.
 
*Prior to [[0.27]], the sceptre could summon [[sun demon]]s and [[efreet]]s.
 
*Prior to [[0.27]], the sceptre could summon [[sun demon]]s and [[efreet]]s.
 
*Prior to [[0.10]], this sceptre would fire random [[Conjurations]] and summoned hostile demons when it failed to evoke properly.
 
*Prior to [[0.10]], this sceptre would fire random [[Conjurations]] and summoned hostile demons when it failed to evoke properly.
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[[Category:Unrands]]
 
[[Category:Unrands]]
[[Category:Staves]]
 
[[Category:Magical staves]]
 

Latest revision as of 07:28, 16 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A bright ruby sceptre, carrying some of the powers of the arch-fiend Asmodeus. It may call forth fiery demons from their infernal home to do the wielder's bidding.

Sceptre of asmodeus.png the +13 sceptre of Asmodeus

+13 eveningstar

10% chance to summon a fire-themed demon on hit
Evil

Mechanics

The sceptre of Asmodeus may summon the following demons:[1]

Note that the demon-summoning melee effect works only for the player. Neither Asmodeus nor your orc friends get the summons when attacking with this weapon.

Desirability

The sceptre of Asmodeus[2] is a special eveningstar that can only be obtained by killing Asmodeus, lord of Gehenna. As an evil item, the good gods frown its use.

It's a moderately good weapon. But, by the time you kill Asmodeus, you'll usually have other options available. A +9 eveningstar of flaming / freezing will be more consistent against non-resistant enemies. An eveningstar of holy wrath (or sacred scourge) will almost certainly perform better, assuming you can wield holy wrath.

Hellions and Brimstone Fiends will generally avoid hurting you, e.g. they won't fire damnation at an enemy in melee range, and the fiends won't cast torment on you. However, there's no guarantee, so this item can be risky.

History

  • Prior to 0.30, the sceptre was a +7 staff that had an Ability to summon demons, with a chance to fail based on Evocations. The demons were durably summoned, and would eventually become hostile.
  • Prior to 0.28, the sceptre could be activated from the evoke menu instead of the abilities menu. Also, the player needed slightly more Evocations to pass a skill check when summoning demons.
  • Prior to 0.27, the sceptre could summon sun demons and efreets.
  • Prior to 0.10, this sceptre would fire random Conjurations and summoned hostile demons when it failed to evoke properly.

References