Difference between revisions of "See Invisible (spell)"

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{{Flavour|This spell enables the caster to perceive things that are shielded from ordinary sight.}}
 
{{Flavour|This spell enables the caster to perceive things that are shielded from ordinary sight.}}
  
'''See Invisible''' is a level 4 [[Charms]] spell that allows the caster to see invisible creatures.
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'''See Invisible''' is a level 4 [[Charms]] spell that grants the caster the [[see invisible]] intrinsic, allowing you to see [[invisible]] enemies (as well as yourself, negating the penalties associated with being unable to see your own body).
  
Wearing a [[ring of see invisible]] grants the same ability (without the limited duration). [[Spriggan]]s, [[Vampires]], [[Naga]]s, and [[Felid]]s start the game with a mutation that lets them see invisible creatures.
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{{crawlquote|Spell cast: ''Your vision seems to sharpen.''<br>
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Spell nearly concluded: ''You begin to squint at shadows.''<br>
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Spell concluded: ''Your eyesight blurs momentarily.''}}
  
{{crawlquote|''Your vision seems to sharpen.'' (Spell successfully cast)<br>
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==Tips & Tricks==
            ''You begin to squint at shadows.'' (Spell is about to conclude)<br>
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Wearing a [[ring of see invisible]] is usually more convenient, as it takes just about as much time to switch to it and there isn't any chance of a miscast or it wearing off mid-fight. However, if you haven't found a ring yet (or are already wearing two rings that are absolutely vital to your survival), this spell can help against pesky invisible critters like [[unseen horror]]s or [[ghost moth]]s.
            ''Your eyesight blurs momentarily.'' (Spell concluded)}}
 
  
==Tips & Tricks==
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[[Felid]]s, [[naga]]s, [[spriggan]]s, and [[vampire]]s can see invisible naturally, as can any character with the [[Acute Vision]] [[mutation]]. This spell serves no purpose for these characters.
Having a ring of see invisible is usually more convenient, as it takes just about as much time to switch to it and there isn't any chance of a miscast or it wearing off mid-fight. However, if you haven't found a ring yet (or are already wearing two rings that are absolutely vital to your survival), this spell can help against pesky invisible critters like [[unseen horror]]s or [[ghost moth]]s.
 
  
 
==History==
 
==History==
See Invisible was removed in [[0.12]]. Prior to the removal of the [[Divinations]] spell school in [[0.6]], this spell was an [[Enchantments]]/Divinations spell.
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See Invisible was removed in [[0.12]].
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Prior to the removal of the [[Divinations]] spell school in [[0.6]], this spell was an [[Enchantments]]/[[Divinations]] spell.
  
 
[[Category:Obsolete spells]]
 
[[Category:Obsolete spells]]

Revision as of 23:15, 19 February 2015

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
See invisible.png See Invisible
Level 4
School1 Charms
Source(s)
Casting noise 3
Spell noise 0
This spell enables the caster to perceive things that are shielded from ordinary sight.

See Invisible is a level 4 Charms spell that grants the caster the see invisible intrinsic, allowing you to see invisible enemies (as well as yourself, negating the penalties associated with being unable to see your own body).

Spell cast: Your vision seems to sharpen.

Spell nearly concluded: You begin to squint at shadows.

Spell concluded: Your eyesight blurs momentarily.

Tips & Tricks

Wearing a ring of see invisible is usually more convenient, as it takes just about as much time to switch to it and there isn't any chance of a miscast or it wearing off mid-fight. However, if you haven't found a ring yet (or are already wearing two rings that are absolutely vital to your survival), this spell can help against pesky invisible critters like unseen horrors or ghost moths.

Felids, nagas, spriggans, and vampires can see invisible naturally, as can any character with the Acute Vision mutation. This spell serves no purpose for these characters.

History

See Invisible was removed in 0.12.

Prior to the removal of the Divinations spell school in 0.6, this spell was an Enchantments/Divinations spell.