Difference between revisions of "Sleep"

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Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
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'''Sleep''' is a status effect and monster-only spell, which prevents the target from moving or attacking.
  
*The [[Sleep]] spell from certain monsters,
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==Effect==
*The ''Sleep'' [[attack flavour]] of [[sleepcap]]s,
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Being asleep has the following effects:
*The [[Ensorcelled Hibernation]] spell, and
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*The [[Dream Dust]] ability of [[dream sheep]].
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* Creatures are unable to act until woken up.
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* [[EV]] is set to almost zero (<code>2 + [[Evasion#Base EV|size_factor]]</code>) for players (plus any [[Repulsion Field]] mutation). For monsters, EV is set to 0.
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* [[SH]] is set to 0.
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* Monsters are vulnerable to high-tier [[stab]]s.
  
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
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Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a [[stealth]] check, or they hear a [[noise]].
  
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===Immunity===
 
For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune.
 
For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune.
  
For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref> Creatures (player or monster) with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to other sources of sleep.
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For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref>
 
 
Sleeping creatures are unable to act until they are woken up, or until the sleep duration ends. [[Stab]]bing is very effective against sleeping monsters. Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). The player character will always wake if he/she takes any amount of damage.
 
  
 
==Monster Spell==
 
==Monster Spell==
{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}
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The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]].
The '''Sleep''' spell attempts to put its target to sleep. It is affected by [[willpower]].
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
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==Sources==
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Other than the spell, sleep can be inflicted by the following:
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*The [[Ensorcelled Hibernation]] spell ([[cold resistance]] renders immunity).
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*The ''Sleep'' [[attack flavour]] of [[sleepcap]]s.
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*The [[Dream Dust]] ability of [[dream sheep]].
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Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
  
 
==History==
 
==History==

Revision as of 09:58, 12 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Sleep is a status effect and monster-only spell, which prevents the target from moving or attacking.

Effect

Being asleep has the following effects:

  • Creatures are unable to act until woken up.
  • EV is set to almost zero (2 + size_factor) for players (plus any Repulsion Field mutation). For monsters, EV is set to 0.
  • SH is set to 0.
  • Monsters are vulnerable to high-tier stabs.

Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a stealth check, or they hear a noise.

Immunity

For players, you can be immune by being undead (Ghoul, Mummy, bloodless Vampire), nonliving (Gargoyle, Djinni), by having clarity, or being berserk. Undead/nonliving transformations (such as Statue Form or Storm Form) are also immune.

For monsters, undead, nonliving, plants, and berserk monsters cannot be put to sleep. They can still generate "dormant". [1]

Monster Spell

The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

Sources

Other than the spell, sleep can be inflicted by the following:

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

History

  • Prior to 0.24, needles of sleeping existed.
  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.

References

  1. actor.cc:150 (0.29.0)