Sleep

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Revision as of 10:02, 12 July 2023 by Hordes (talk | contribs) (Effect)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Sleep is a status effect and monster-only spell. It prevents the target from moving or attacking until woken up.

Effect

Being asleep has the following effects:

  • Creatures are unable to act until woken up.
  • EV is set to almost zero, 2 + size_factor, for players (plus any Repulsion Field mutation). For monsters, EV is set to 0.
  • SH is set to 0.
  • Monsters are vulnerable to high-tier stabs.

Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a stealth check, or they hear a noise.

Immunity

For players, you can be immune by being undead (Ghoul, Mummy, bloodless Vampire), nonliving (Gargoyle, Djinni), by having clarity, or being berserk. Undead/nonliving transformations (such as Statue Form or Storm Form) are also immune.

For monsters, undead, nonliving, plants, and berserk monsters cannot be put to sleep. They can still generate "dormant". [1]

Monster Spell

The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

Sources

Other than the spell, sleep can be inflicted by the following:

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

History

  • Prior to 0.24, needles of sleeping existed.
  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.

References

  1. actor.cc:150 (0.29.0)