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  • ...ally beneficial deity. Those who are able to successfully navigate Jiyva’s challenges and pitfalls will find a unique and rewarding gameplay. ...to worship the slime god early in the game and often as their character’s first and only god. This strategy guide assumes this to be your objective.
    16 KB (2,746 words) - 01:19, 14 June 2014
  • '''Maxwell's Capacitive Coupling''' ('''MCC''') is a Level 8 [[Air Magic]] spell that al ...kills the closest enemy. It may also create harmless, transparent [[cloud]]s around the target. No monster is immune to this spell. If two or more creat
    2 KB (349 words) - 16:45, 31 January 2024
  • ...ype of equipment slot that would fit all species, except maybe [[octopode]]s?). ...ollection of what it is like to fight your way through the various [[hell]]s or through [[Pandemonium]], not to speak of the [[Tomb]] or even a [[Ziggur
    108 KB (19,789 words) - 12:49, 8 June 2017
  • ...is page refers to the [[artefact]]. For the obsolete spell, see [[Cigotuvi's Embrace (spell)]].'' [[File:Cigotuvi's embrace urand.png]] '''''the +4 Cigotuvi's embrace'''''
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  • #REDIRECT[[Storm Queen's shield]]
    33 bytes (4 words) - 12:41, 24 July 2023
  • ...th thrown tomahawks and javelins and them finishing them in melee. Okawaru's Hero ability was invaluable here, as my shielding and throwing was only med ...d the artefact will give me the same I decided to fight it. I used Okawaru's buffs, quaffed a potion of lignification to boost my armour and a potion of
    7 KB (1,370 words) - 16:43, 13 July 2021
  • '''Gell's Gravitas''' is a level 3 [[Translocations|Translocation]] spell that pulls [[Warper]]s start with this spell available.
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  • ...ance and a pair of fairly obvious guarded treasure chambers behind [[door]]s. ...damage can be scary to frailer characters, so [[repulsion]] and [[shield]]s are quite useful.
    5 KB (564 words) - 15:27, 8 November 2023
  • '''Tukima's Studio''' is a beautiful mirror-lined hall of black and white marble. This ...ng weapons, which include rarer [[ranged weapon]]s like [[triple crossbow]]s, loot includes artefact [[armour]] and a [[phantom mirror]].
    5 KB (820 words) - 21:22, 12 October 2022
  • '''Wucad Mu's Monastery''' is a quiet, seemingly empty place locked in perpetual autumn. Unlike most [[Wizlab]]s, there are very few actual monsters to fight in the monastery. The only com
    7 KB (1,097 words) - 10:25, 15 November 2018
  • The bulk of Cigotuvi's Fleshworks is devoted to cells that house test subjects in various stages o ...y things. After that lies a central, circular chamber that houses Cigotuvi's flesh golem.
    8 KB (1,134 words) - 19:20, 12 July 2023
  • ...ped into a single-tile room which you can exit through one of four [[door]]s. Beyond that lies a small foyer with two exits, followed by a massive chamb ...some of the monsters you'll fight will be smart enough to pick up the tomb's loot and use it against you.
    7 KB (915 words) - 05:55, 19 January 2021
  • ...[Wizlab]] which reflects her taste for raw devastation. Among the [[cloud]]s of purple fog reside deep elven and draconian students of the destructive a ...located in one of the corners of the outer wall, out of any immediate harm's way. If you don't feel up to handling this area, don't be afraid to turn an
    9 KB (1,460 words) - 21:31, 11 September 2020
  • ...with powerful undead, as well as an inner chamber which houses Zonguldrok's remains and the guardians of the shrine. ...of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and the evil [[Sword of Zonguldrok]], a powerful artefact [[double sword]]
    4 KB (698 words) - 20:36, 5 February 2024
  • [[File:Spider entry.png]] The '''Spider's Nest''' [[branch]] is a crumbling 4-floor [[branch]] filled with all manner Spider's entrance is located between [[Lair]]:2 and Lair:3. If you find Spider, you
    7 KB (927 words) - 07:57, 22 January 2024
  • #REDIRECT [[Fencer's gloves]]
    29 bytes (3 words) - 08:47, 17 February 2013
  • [[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''<ref>{{source ref|0.30.1|art-data.txt|1022}}</ref> *Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of 66%
    1 KB (197 words) - 20:57, 5 August 2023
  • [[File:New bk barding.png]] '''''the +10 Black Knight's barding''''' The '''Black Knight's barding'''<ref>{{source ref|0.31.0|art-data.txt|1199}}</ref> has excellent
    2 KB (303 words) - 00:25, 8 April 2024
  • #REDIRECT [[Maxwell's patent armour]]
    37 bytes (4 words) - 08:36, 17 February 2013
  • ...price. His unorthodox materials left it with certain shortcomings, but he's yet to have anyone come back for a refund.}} [[File:Maxwell's_patent_armour.png]] '''''the +15 Maxwell's patent armour'''''
    2 KB (289 words) - 07:26, 23 September 2023

Page text matches

  • **Mummies cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties inste ...d [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]) or wield weapons of holy wr
    7 KB (1,134 words) - 17:21, 3 March 2024
  • **Ghouls cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties inste ...d [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]) or wield weapons of holy wr
    5 KB (808 words) - 17:22, 3 March 2024
  • ...in sight as well as the 8 squares surrounding it with semi-random [[cloud]]s. Evoking the vane will create dangerous [[cloud]]s around monsters, chosen randomly. Each tile can get a different type of clo
    3 KB (539 words) - 05:51, 16 January 2024
  • **Vampires can never cast [[Borgnjor's Revivification]] or [[Death's Door]], nor can they enter [[Death Form]]. ...natural abilities Exsanguinate and Revivify. Both abilities take 60 [[aut]]s (6 turns) to complete. Additionally, when transitioning from Bloodless back
    8 KB (1,216 words) - 17:24, 3 March 2024
  • ...ch makes it usable against creatures with cold immunity (like [[ice beast]]s or [[simulacra]]). [[Reaver]]s start with this spell in their libraries.
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  • **Felids lack opposable thumbs and cannot wield [[weapon]]s, [[throw]] items, or evoke [[magical staves]]. They may still evoke [[wands **Felids can still wear [[jewellery]], drink [[potion]]s, and read [[scroll]]s.
    10 KB (1,568 words) - 14:41, 15 February 2024
  • ...a tentacle lacks fingers, two tentacles are a rough equivalent of a human's arm where item manipulation is concerned - including wielding two-handed we *Octopodes cannot use any type of armour other than [[shields]] and [[hat]]s, nor can they cast [[Animate Armour]].
    7 KB (1,052 words) - 18:12, 20 March 2024
  • ...ptitude are [[Earth Magic|earth]], [[Fire Magic|fire]], and [[conjuration]]s. They advance in levels at a similar rate to [[Elf|common elves]]. ...nchanter]]s, [[Fire Elementalist]]s, [[Earth Elementalist]]s and [[Healer]]s.
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  • ...though all other external regeneration sources fail.<br>For this mutation's history, see [[Inhibited Regeneration#History]]. [[Ghoul]]s start at rank 1.<br>[[Vampire]]s have this mutation when Bloodless, and thus unable to get it randomly.
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  • ...n experience. They can be changed by equipment, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is reduced to 0 or b ...es have the same stat total; [[Demigod]]s have the highest stats, [[Gnoll]]s have the lowest.
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  • ...ll success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty. ...(such as from [[Shock]] or [[Lightning Bolt]]) ignores half of the target's AC. <code>BEAM_FRAG</code> damage (such as from [[Sandblast]] or a [[tin of
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  • ...ck is resolved, a target's current EV is rolled and compared to the attack's [[to-hit]] roll, factoring in any relevant situational modifiers. Only if t The calculation to determine a character's total EV is complex and factors in many different skills and attributes.
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  • '''Strength''' (or STR) is one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. ...arm]]s, [[Staves]], [[Throwing]]), [[Unarmed Combat]], [[auxiliary attack]]s, [[constriction]].
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  • '''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It ...attack]]s, and DEX was not the sole stat to increase [[SH]] with [[shield]]s.
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  • '''Intelligence''' (or INT) is one of a character's three main [[attributes]], along with [[strength]] and [[dexterity]]. Chara
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  • ...shows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but th If at any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You
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  • '''Stat death''' occurs 90 turns after one of a character's primary [[attributes]] ([[Strength]], [[Intelligence]], or [[Dexterity]]) l ...ecial attacks of certain monsters ([[brain worm]]s, [[quasit]]s, [[shadow]]s, etc.). Although all three stats can be drained, INT is by far the one mos
    3 KB (517 words) - 10:28, 29 January 2017
  • *Monsters are vulnerable to high-tier [[stab]]s. [[Formicid]]s are immune to paralysis due to their [[stasis]].
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  • A '''background''' (also known as a '''class''') is your character's occupation, i.e. what they have learned prior to entering the [[Dungeon]]. ...ould try out [[Berserker]] and [[Fighter]]. Berserker starts with [[Trog]]'s [[berserk]] ability, while Fighters enter with better-than-average weapon a
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  • [[Fire Elementalist]]s start with Foxfire memorized. ...[foxfire (monster)|foxfire entities]] on empty tiles (no monsters, [[wall]]s, etc.) adjacent to the caster. If there are no valid tiles, they fail to sp
    3 KB (506 words) - 03:03, 18 February 2024

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