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  • ..., and any type of body armour apart from [[robe]]s or hide-based armour ([[animal skin]], [[troll leather armour]], and [[dragon scales]]). Spriggans have a base [[Strength]] of 4, [[Intelligence]] of 9 and [[Dexterity]] of 10 (before Background modifiers). They have +1
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...s]], [[helmet]]s, or most [[body armour]] (they can only wear [[robe]]s, [[animal skin]]s, [[troll leather armour]], and [[dragon scales]]). In addition, [[b Ogres have a base [[Strength]] of 11, [[Intelligence]] of 9, and [[Dexterity]] of 4 (before Background modifiers) and normal bas
    5 KB (788 words) - 04:56, 15 January 2024
  • ...s]], [[helmet]]s, or most [[body armour]] (they can only wear [[robe]]s, [[animal skin]]s, [[troll leather armour]], and [[dragon scales]]). In addition, [[b Trolls have a base [[Strength]] of 15, [[Intelligence]] of 4 and [[Dexterity]] of 5 (before Background modifiers) and one less ba
    7 KB (1,083 words) - 00:50, 14 January 2024
  • ...agic. They enter the Dungeon with a weapon of their choice, and dressed in animal skins.}} *+0 [[animal skin]]
    3 KB (492 words) - 15:18, 21 February 2024
  • ...intelligence]]: +0 for mindless, +8 for animal intelligence, +12 for human intelligence
    4 KB (565 words) - 09:40, 18 January 2024
  • ...[natural]], poison resistant, or of animal or lower [[monster intelligence|intelligence]]. However, it is resistible by [[willpower]], making it ineffective agains
    1 KB (170 words) - 20:44, 26 January 2022
  • |'''Max HP: Human Intelligence''' |'''Max HP: Animal Intelligence'''
    11 KB (1,606 words) - 12:50, 7 March 2024
  • ...], or [[:Category:Holy_holiness|Holy]] enemies of at least normal (animal) intelligence, which must have more than 80% of their health remaining. Once cast, you ha
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  • |intelligence={{Animal intelligence}}
    1 KB (171 words) - 19:13, 24 January 2013
  • |intelligence={{Animal intelligence}}
    2 KB (332 words) - 03:30, 25 June 2023
  • |intelligence={{Animal intelligence}} *Prior to [[0.8]], flaming corpses had [[:Category:Human_intelligence|human intelligence]].
    2 KB (288 words) - 21:42, 17 August 2022
  • |intelligence={{High intelligence}} ...e against them, particularly if their form matches your own species, is an animal, or has low max [[HP]].
    3 KB (490 words) - 19:15, 12 July 2023
  • ...istances needed for a particular branch, and have your stats, especially [[intelligence]], as high as possible. When you see a new artefact item, identify it with ...]]-attacks, which take a big chunk out of your HP pool. Your basic stats [[Intelligence]], [[Dexterity]] and [[Strength]] may be slashed by up to seven points at a
    108 KB (19,789 words) - 12:49, 8 June 2017
  • |intelligence={{Animal intelligence}} *Despite their animal-level [[intelligence]], they are capable of opening doors.
    3 KB (423 words) - 09:34, 28 March 2024
  • |intelligence={{Animal intelligence}}
    1 KB (220 words) - 20:54, 10 October 2013
  • |intelligence={{Human intelligence}} *Prior to [[0.24]], dead slaves would drop [[corpse]]s, [[animal skin]]s, and experience.
    2 KB (392 words) - 06:51, 31 July 2021
  • |intelligence={{Animal intelligence}}
    1 KB (146 words) - 10:00, 13 January 2016
  • |intelligence={{Animal intelligence}}
    1 KB (142 words) - 07:05, 21 December 2012
  • |intelligence={{Animal intelligence}}
    1 KB (204 words) - 17:07, 2 February 2021
  • When a spriggan druid dies, 3-6 [[monster intelligence|animal-intelligence]] monsters in its sight are healed for 3d11 HP and gain the [[might]] effec
    2 KB (251 words) - 20:02, 20 September 2023
  • |intelligence={{Animal intelligence}}
    4 KB (497 words) - 10:00, 13 January 2016
  • |intelligence={{Animal intelligence}}
    2 KB (231 words) - 23:30, 21 February 2018
  • |intelligence={{Animal intelligence}}
    1 KB (163 words) - 13:15, 24 February 2021
  • ! [[Monster intelligence|Intelligence]] | [[:Category:Animal intelligence|Animal]][[Category:Animal intelligence]]}}}}
    3 KB (413 words) - 16:10, 15 November 2016
  • *It cannot [[see invisible]] and only has animal intelligence. Not only will Lerny have difficulty tracking you down, but you'll have an
    5 KB (867 words) - 04:27, 5 February 2024
  • |intelligence={{Animal intelligence}}
    2 KB (273 words) - 02:08, 16 December 2015
  • |intelligence={{Animal intelligence}} *Prior to [[0.12]], sheep would occasionally leave [[animal skin]]s behind when butchered.
    2 KB (269 words) - 21:10, 6 February 2020
  • |intelligence={{Animal intelligence}} {{Flavour|A rare celestial version of a usually filthy animal. They are said to be not natural creatures, but angelic beings who succumbe
    1 KB (187 words) - 13:35, 15 July 2021
  • |intelligence={{Animal intelligence}}
    3 KB (464 words) - 21:15, 2 September 2020
  • |intelligence={{Animal intelligence}}
    2 KB (219 words) - 10:12, 13 January 2016
  • |intelligence={{Animal intelligence}}
    2 KB (323 words) - 16:53, 28 March 2024
  • |[[Intelligence]] | Gain +3 [[intelligence]].
    6 KB (721 words) - 21:54, 1 September 2023
  • *Animal Intelligence or Lower: 0
    3 KB (414 words) - 00:35, 3 September 2023
  • |intelligence={{Animal intelligence}}
    2 KB (267 words) - 10:12, 13 January 2016
  • ...condition caused by having 0 [[Intelligence]], see [[Stat zero#Brainless (Intelligence)|Stat zero]].'' ...yer, avoiding danger, and cooperating with allies. In general, a monster's intelligence is a secondary consideration compared to its physical and magical abilities
    3 KB (354 words) - 07:09, 5 January 2024
  • {{flavour|A necklace made of bloodstained human and animal teeth, and something that appears to be a piece of spine.}} -3 [[intelligence]]<br>
    2 KB (316 words) - 00:56, 19 October 2023
  • ...the only monsters which would not flee were those with better than animal intelligence, the undead, plants, and nonliving monsters.
    955 bytes (153 words) - 20:25, 17 February 2021
  • ...are made significantly less effective when dazzled, and anything of animal intelligence or lower will be much less capable of attacking you in melee or pursuing yo
    4 KB (539 words) - 09:44, 13 August 2020
  • ...though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
    2 KB (281 words) - 14:30, 28 December 2023
  • |intelligence={{Animal intelligence}}
    2 KB (389 words) - 12:30, 13 January 2016
  • |intelligence={{Animal intelligence}}
    1 KB (191 words) - 12:44, 14 April 2024
  • ...''' is monsters-only spell that teleports a random band of natural, animal-intelligence creatures to the caster. Unlike [[Word of Recall]], this spell takes effect
    379 bytes (49 words) - 21:38, 15 December 2020
  • ...ed playing pranks with rings. Nothing funnier than giving a ring of cursed intelligence to someone just before a written exam. Now's certainly not the time for som It affects your intelligence (+2).
    49 KB (8,347 words) - 18:47, 15 August 2013
  • ...ed gingerly throught the fallen corpses to see a gaping hole in the floor, animal noises and oozing filth rose from the hole in a steam, and I took a deep br X - a +1 helmet of intelligence (worn)
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  • '''TROG: What if Cute Animal bashed in Troll Brain?''' '''TROG: Hey Tiny! Strength, Intelligence, or Dexterity.'''
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  • ...es, I see my hands covered in blood, all red. I was expecting some sort of animal blood but looking at the corpse lain before me. It was human and bearing th It affects your intelligence (+2).
    149 KB (24,637 words) - 18:47, 15 August 2013
  • ...him catch up and regen some MP. And what do you know, he drops a +2 hat of Intelligence! I'll take ''that''. I follow this feat of bravery by snacking on some gian ...a newfound craving for the dungeon's cuisine. With my other plain ring of intelligence, Fire Storm's success rate is now Very Good, climbing every so steadily. Th
    149 KB (27,961 words) - 15:29, 9 February 2016
  • #Very low [[intelligence]] should degrade the amount of information you get about monsters and items ...ungeon! Monsters that see themselves in mirrors respond according to their intelligence. Dumb creatures will attack their mirror images.
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  • ...tems like [[amulet of the gourmand]]. Use nothing heavier than [[robe]]s/[[animal skin]]s. Don't ignore [[scrolls of immolation]]: this free mass [[Inner Fla ...trong orc warbands. Get your [[Strength]] to 7-8, then put everything in [[Intelligence]]. At first, turn off all skill training except Conjurations, then add Char
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  • ...r, so I leave him to his dark pursuits. But there I also find a +4 ring of intelligence, and that is highly appreciated. My magic dart jumps up to 3#, but that is ...20, which should be enough for most situations, and I am at XL 8, with 25 intelligence (thanks to my ring) and 15 AC (thanks to my mace of protection). MC is stil
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  • ...racter that we want to develop. On top of that, a gargoyle is reasonably [[intelligence|intelligent]] and can learn to cast even the most difficult spells at a hig ...te of 1%, if you train the right skills and invest your stat upgrades into intelligence.
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  • ...your foes to commit the same mistake. So much for having “human”-level intelligence - clearly, the humanoids are hopeless, dull-witted morons before feline gen .... Remember to also put on any jewellery you may find (press capital "P") - Intelligence, Wizardry, and Magical Power are the best rings you could hope for (in that
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  • ...rk. Do anything else than watching pixelated animals fight. While being an animal yourself. ...your foes to commit the same mistake. So much for having “human”-level intelligence - clearly, the humanoids are hopeless, dull-witted morons before feline gen
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  • *+0 [[animal skin]] ...ng Shapeshifter adds 6 to your starting [[Strength]], 2 to your starting [[Intelligence]], and 4 to your starting [[Dexterity]].
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  • ...s]], [[helmet]]s, or most [[body armour]] (they can only wear [[robe]]s, [[animal skin]]s, [[troll leather armour]], and [[dragon scales]]). In addition, [[b Oni have a base [[Strength]] of 11, [[Intelligence]] of 9, and [[Dexterity]] of 4 (before Background modifiers) and normal bas
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