Table of starting skills by background

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Skill levels of each background, before aptitudes are applied.

Background Fgt Wpn[1] Arm Ddg Shd Thr Spc Coj Hex Sum Nec Trl Trm Fir Ice Air Ear Poi Inv Evo Sth
Abyssal Knight 3 2 1 1 2
Air Elementalist 2 2 1 3 2
Arcane Marksman 1 2 2 1 3
Artificer 1 1 1 3 1
Berserker 3 3 2
Brigand 2 2 1 2 4
Chaos Knight 3 3 1 1
Cinder Acolyte 3 3 1 3
Conjurer 2 2 4 2
Earth Elementalist 2 2 1 3 2
Enchanter 1 2 2 3 3
Fighter[2] 3 2 3 3
Fire Elementalist 2 2 1 3 2
Gladiator 2 3 3 2
Hunter 2 4 2 1
Ice Elementalist 2 2 4 2
Delver 3 2 2 5
Monk 3 3 3 2
Necromancer 2 2 4 2
Summoner 2 2 4 2
Transmuter 1 3 2 2 2
Venom Mage 2 2 1 3 2
Wanderer[3] ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
Warper 2 2 1 2 2 2 2
Hedge Wizard 2 3 1 1 1 2

Notes

  1. Depends on weapon choice and background.
  2. Felids get 4 UC and 4 Dodging, to compensate for the lack of shield.
  3. Starting skills are random, and try to match starting equipment/spells.

Special

  • Felids, Draconians, Octopodes, Trolls, and Ogres receive Dodging in place of Armour. Levels are added irrespective of XP cost (e.g. 1 Arm and 1 Ddg = 2 Ddg).
  • Djinn use their single highest spellcasting/spell school skill as their Spellcasting skill.