Difference between revisions of "Wand of light"

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==Tips & Tricks==
 
==Tips & Tricks==
This wand inflicts strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as [[invisible]] (even with [[see invisible]]), so using light will make them less likely to hit or use abilities.
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Wands of light inflict strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as [[invisible]] (even with [[see invisible]]), it'll make them less likely to hit or use abilities. Thus, it is valuable as both an offensive and defensive tool.
  
Light can be especially useful for [[stab]]bers, since it can blind monsters with high HD or willpower. Some monsters like [[list of canines|canines]] and [[list of jellies|jellies]] are immune to blinding, which is mentioned in their in-game description.
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Light can be especially useful for [[stab]]bers, since it can blind monsters regardless of their HD or willpower. It can't blind [[orbs of fire]], but it can blind [[pandemonium lord]]s and other types of tough opponents.
  
 
==History==
 
==History==

Latest revision as of 06:21, 16 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Type Wand
Name Wand of light
Icon Wand of light.png
A magical device which fires a ray of searing light, injuring and blinding those struck. Only living, demonic, and angelic monsters can be blinded. Tougher monsters will recover their vision more quickly.

The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies. It can pierce through monsters like a bolt.

Players will deal 4d(5.5 + 10.5 * Evocations/20) untyped damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25.[2]

Monsters will deal 3d(7 + (30 + HD)/12) damage with this wand.[3]

When the wand damages a valid monster, it has a 100% chance to blind it for 54/HD to 2 * 54/HD turns (min. 1-2 turns).[4] Nonliving, plant, and undead holiness monsters cannot be blinded, and a few others are immune. If it deals damage to the player, it has a 1/3 chance of confusing them for 2-3 turns instead.[5]

It is mutually exclusive with the wand of acid and wand of quicksilver.

Tips & Tricks

Wands of light inflict strong, untyped damage and disables monsters for a few turns. When blinded, monsters treat you as invisible (even with see invisible), it'll make them less likely to hit or use abilities. Thus, it is valuable as both an offensive and defensive tool.

Light can be especially useful for stabbers, since it can blind monsters regardless of their HD or willpower. It can't blind orbs of fire, but it can blind pandemonium lords and other types of tough opponents.

History

References

  1. zap-data.h:1407 (0.30.0)
    Specifically, you'll deal 4d(13/4 + 3 * pow/20) damage, for pow = 15 + 3.5 * Evocations (evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost.
  2. zap-data.h:1408 (0.30.0)
  3. zap-data.h:1409 (0.30.0)
  4. beam.cc:4614 (0.30.0)
  5. beam.cc:3934 (0.29.1)
Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph