Cyclops
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
For a list of all giants, see list of giants.
cyclops C ![]() | |
---|---|
HP | 32-66 |
HD | 9 |
XP | 531 |
Speed | 7 |
AC | 5 |
EV | 3 |
Will | 40 |
Attack1 | 35 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, cyclops |
Flags | Speaks Warm-blooded |
A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopes throw boulders with fearsome accuracy. |
Useful Info
Cyclopes are slow, hard-hitting giants that are a menace at range. They usually generate with three or four large rocks on hand, which they will happily hurl at you from range. Cyclopes can appear alone or with a herd of dream sheep or yaks around them, and are most commonly found in the late Dungeon, the Vaults, the Orcish Mines, and the Shoals.
Tips & Tricks
- They move slowly. You can simply run away from them if you aren't ready to fight them yet.
- Hide around corners and attack them at close range. Any form of RMsl, such as a scarf of repulsion, will also help. If there are other monsters around, you can use them to block line of fire until the cyclops comes within range.
- Cyclopes have lousy willpower; using hex wands with even a little bit of evocations training is likely to work against them.
- As you might expect, they can't see invisible, so quaffing a potion of invisibility can let you escape in a dire situation.
Trivia
- The presence of sheep and yaks around cyclopes is a reference to Homer's The Odyssey, where cyclopes are presented as shepherds.