Ring of slaying
|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.|
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
- Prior to 0.25, enchantments were random values between 1 and 6.
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.