Ring of slaying
|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.|
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
- Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.