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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all vortices, see list of vortices.

vapour vVapour.png
HP 21-41
HD 9
XP 400
Speed 10
AC 0
EV 12
Will Immune

Resistances rElec+++, rPois+,
rN+++, rTorm,
rRot+++, rSticky,
rConstr, rDrown,
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type vapour, vapour
Flags Confused
See invisible
Silence immune
A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.

“I had rather be a toad,
And live upon the vapour of a dungeon,
Than keep a corner in the thing I love
For others’ uses.”
-William Shakespeare, _Othello_, III, 3. 1603.

Useful Info

Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. Due to their invisibility, a random lightning bolt out of a seemingly clear space is the first clue you'll have that they're around. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.


Spell set
Slot1 Lightning Bolt (3d16)
Slot2 Lightning Bolt (3d16)
Slot3 Melee
Slot4 Lightning Bolt (3d16)
Slot5 none
Slot6 none

Tips & Tricks

  • rElec takes almost all of the risk out of dealing with them.


Vapours were removed in 0.15.