Riddle talisman
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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An intricate puzzlebox containing an unknowable prize. Transforms the user into a riddle-loving sphinx. In this form, they are capable of wearing a cloak and barding, and their melee attacks cause powerful winds to strike their foe which do increased damage for every open space next to them. They are also masterful enchanters, casting Hex spells much more easily and ignoring a portion of their foe's Willpower.
Alas, their love of riddles is so compulsive that even the most hardened adventurer will be unable to resist posing them to new foes they encounter, no matter how unwise this may be. |
A riddle talisman is a talisman that turns you into a sphinx.
Useful Info
When eVoked, a riddle talisman transforms you into Sphinx Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Sphinx Form has the following effects:
Offensive traits
- Unarmed combat: 3 base damage (no bonus)
- Attacks create an airstrike on the target, with the damaging scaling with shapeshifting skill:
- Below minimum: (1-4)d11 damage (0 skill) - (1-4)d13 damage (17 skill)
- Above minimum: (1-4)d13 damage (17 skill) - (1-4)d18 damage (25 skill)
- More open spaces adjacent to the target will result in a higher damage dice being used.
- Gain wizardry for hexes.
- All enemies have their willpower lowered by 40 while in this form, similar to using an orb of guile.
- Encountering new enemies will sometimes force you to shout, possibly vexing or confusing foes.
Defensive traits
- +15% Hitpoints
- +7 AC
- Willpower+
- Bardings can be worn, even if this would not be possible normally.
Restrictions
- Melded Gear: All armor except bardings and cloaks
- Suppressed mutations: Anatomy
Sphinx Form has a minimum Shapeshifting skill of 17, below which you get an HP penalty. The maximum skill for this form is 25.
Strategy
- Many monsters have surprisingly low willpower, which makes even low-level hexes like slow effective on enemies found later in the game while in this form.
Humanoid | Armataur | Naga | Djinni | Octopode | Felid |
---|---|---|---|---|---|
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File:Sphinx form armataur.png | File:Sphinx form naga.png | File:Sphinx form djinni.png | File:Sphinx form octopode.png | ![]() |
History
- Riddle talismans will be added in 0.33.