Difference between revisions of "Orc sorcerer"
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{{list of | orcs}} | {{list of | orcs}} | ||
+ | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
|name=orc sorcerer | |name=orc sorcerer | ||
|glyph={{LightMagenta|o}} | |glyph={{LightMagenta|o}} | ||
− | |flags={{ | + | |tile=[[File:Orc sorcerer.png]] |
+ | |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}} | ||
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}}, {{Orc slaying vulnerability}} | |vulnerabilities={{Holy vulnerability}}, {{Orc slaying vulnerability}} | ||
|max_chunks=4 | |max_chunks=4 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=597 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=36 | |magic_resistance=36 | ||
− | |hp_range= | + | |hp_range=20-42 |
|avg_hp=31 | |avg_hp=31 | ||
|armour_class=5 | |armour_class=5 | ||
|evasion=12 | |evasion=12 | ||
− | |habitat= | + | |habitat=Land |
− | |speed=10 | + | |speed= 10 |
|size={{Medium}} | |size={{Medium}} | ||
− | |item_use={{Weapons armour}} | + | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} |
|attack1=7 ({{Hit type}}: {{Plain flavour}}) | |attack1=7 ({{Hit type}}: {{Plain flavour}}) | ||
|attack2= | |attack2= | ||
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|species=orc | |species=orc | ||
}} | }} | ||
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+ | <!--monster-bot-end--> | ||
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{{Flavour|An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fueled by other sources.}} | {{Flavour|An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fueled by other sources.}} | ||
Revision as of 21:08, 2 May 2013
For a list of all orcs, see list of orcs.
orc sorcerer o | |
---|---|
HP | 20-42 |
HD | 9 |
XP | 597 |
Speed | 10 |
AC | 5 |
EV | 12 |
Will | 36 |
Attack1 | 7 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy, |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Actual spells Speaks Evil Spellcaster Warm-blooded See invisible |
An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fueled by other sources. |
Contents
Useful Info
Orc sorcerers are advanced orcish casters which hurl fire, negative energy, and paralysis at you from the back rows while their orcish and demonic allies keep you busy. They don't handle damage well, but it's difficult to take them out before you've suffered some draining or a band of demons has come to their aid. They are often found on Orcish Mines:4, but can appear earlier.
Variant Orc Sorcerer
You may encounter an orc demonologist if you open a warning-covered door found in a random Abyss vault. He will be guarding an exit from the Abyss, along with a deep elf demonologist, kobold demonologist, and a lich.
An exceptionally competent orcish wizard, in league with hellish and chthonic forces and motivated by the purest imaginable strain of malevolence. |
Spells
Spell set | |
---|---|
Slot1 | Bolt of Fire (3d17) |
Slot2 | Bolt of Draining (3d14) |
Slot3 | Summon Demon |
Slot4 | Paralyse |
Slot5 | Animate Dead |
Slot6 | none |
Tips & Tricks
- Keeping monsters between you and an orc sorcerer will stop it from hitting you with paralysis, but will do nothing to stop him from hammering you (and everything in between) with bolts of fire and draining. It'll hurt and cost you some XP, but if you're getting swarmed, it may be useful to let these guys do some of the work for you.
Beogh Follower
It takes a lot of luck and more than a little micromanagement to turn an orc wizard into an orc sorcerer, and even more luck to keep him alive. But if your sorcerer decides to start summoning demons instead of blinking into the middle of a pack of enemies, he's worth his weight in gold. Get him the best armor he will wear, because he's going to lead from the front much more often than you want. In addition to the usual tricks for keeping followers alive, try hard not to allow shots at you to also target your frail sorcerers, and call him back to you anytime he gets into an exposed position.
History
Orc demonologists and their abyssal vault will be removed in 0.12