Difference between revisions of "Necromancer (monster)"
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Revision as of 13:38, 3 May 2013
necromancer @ | |
---|---|
HP | 27-52 |
HD | 10 |
XP | 592 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 53 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Evil Spellcaster Warm-blooded |
A wizard specializing in the practice of death magic. |
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by undead minions. They usually appear with a band of undead minions in the Crypt or in uncommon Dungeon vaults.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d18) |
Slot2 | Bolt of Draining (3d15) |
Slot3 | none |
Slot4 | Animate Dead |
Slot5 | Simulacrum |
Slot6 | none |
Spell set II | |
---|---|
Slot1 | Bolt of Fire (3d18) |
Slot2 | Pain (d13) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Animate Dead |
Slot6 | Invisibility |
Tips & Tricks
- If you run into a necromancer in an obvious doored-off vault, the back chamber will be filled with simulacra. Watch out for any that have multiple attacks (hydras for instance), especially if you lack cold resistance.
- Don't underestimate the punch of their various Bolt spells.
- Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.