Difference between revisions of "Revenant"
CommanderC (talk | contribs) (Created page with "{{version013}} <!--monster-bot-begin--> {{monster |name=revenant |glyph={{Cyan|L}} |tile=File:Revenant.png |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<b...") |
(Some clean-up, added Tips & Tricks section. Where will these guys show up? The Crypt?) |
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==Useful Info== | ==Useful Info== | ||
− | Revenants are powerful undead beings, able to manipulate the ghostly flames of departed and lingering souls. | + | '''Revenants''' are powerful [[undead]] beings, able to manipulate the ghostly flames of departed and lingering souls. |
− | Firstly, they can create | + | Firstly, they can create [[cloud]]s of ghostly flame which deal partially-irresistable [[negative energy]] damage (though undead are fully immune). These are less powerful than flame or freezing clouds, but they periodically spawn random [[spectral thing]]s with a very short duration. |
− | Secondly, they can hurl ghostly fireballs. These are also partially | + | Secondly, they can hurl ghostly fireballs. These are also partially-irresistible negative energy attacks, and they ignore half of your [[AC]], but any undead caught in the blast will actually be healed by the attack. |
− | Finally, they possess | + | Finally, they possess Dispel Undead, giving them an actual direct damage option for use against undead players, and can [[blink]] away as an emergency spell. |
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+ | ==Tips & Tricks== | ||
+ | It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant. | ||
==History== | ==History== | ||
Revenants will be added in [[0.13]]. | Revenants will be added in [[0.13]]. |
Revision as of 13:19, 28 May 2013
revenant L | |
---|---|
HP | 58-104 |
HD | 18 |
XP | 2643 |
Speed | 10 |
AC | 6 |
EV | 13 |
Will | Immune |
Attack1 | 26 (hit: plain)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | revenant, revenant |
Flags | Actual spells Speaks Evil Spellcaster See invisible |
A skeletal form wreathed in cold blue fire standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames. |
Contents
Useful Info
Revenants are powerful undead beings, able to manipulate the ghostly flames of departed and lingering souls.
Firstly, they can create clouds of ghostly flame which deal partially-irresistable negative energy damage (though undead are fully immune). These are less powerful than flame or freezing clouds, but they periodically spawn random spectral things with a very short duration.
Secondly, they can hurl ghostly fireballs. These are also partially-irresistible negative energy attacks, and they ignore half of your AC, but any undead caught in the blast will actually be healed by the attack.
Finally, they possess Dispel Undead, giving them an actual direct damage option for use against undead players, and can blink away as an emergency spell.
Spells
Spell set | |
---|---|
Slot1 | Ghostly Fireball (3d21) |
Slot2 | Ghostly Flames |
Slot3 | none |
Slot4 | Dispel Undead (3d27) |
Slot5 | none |
Slot6 | Blink Away |
Tips & Tricks
It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant.
History
Revenants will be added in 0.13.
- 0.13 articles
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Speaking monster
- Evil
- Evil monsters
- Spellcaster
- See invisible
- Monsters