Difference between revisions of "Phantom"
(Added constriction resistance) |
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 1; apparently images don't work) |
(No difference)
|
Revision as of 06:00, 21 December 2012
phantom p [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 27 - 54 |
HD | 7 |
XP | 124 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 37 |
Attack1 | 10 (hit: blink)
|
Resistances | rPois+, rC+, rRot, rN+, rTorm, rConstr |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | ghost, phantom |
Flags | Evil Special ability Insubstantial Flying |
A transparent man-like undead spirit. |
Useful Info
Phantoms are irritating undead spirits which harass young adventurers, attacking in melee before blinking a few spaces away. They have surprisingly high HP and damage output for a monster found in the early Dungeon, but thankfully their blinking also makes it very easy to escape them.
Spells: Blink
Tips & Tricks
- Phantoms are worth a lot of XP for such early monsters, so try to take them out when you find them. Their blinking makes it possible for any character to beat them simply by kiting them with hand axes, daggers, or spears from a distance, then fleeing when they close to melee. Just make sure not to flee into areas you haven't explored yet!
Categories:
- Hit type
- Blink flavour
- Poison resistance
- Cold resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Constriction resistance
- Holy vulnerability
- Normal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Special ability
- Insubstantial monsters
- Flying
- Monsters