Difference between revisions of "Merfolk siren"
m |
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 1; apparently images don't work) |
(No difference)
|
Revision as of 06:00, 21 December 2012
mermaid m | |
---|---|
HP | 16 - 40 |
HD | 8 |
XP | 299 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 53 |
Attack1 | 10 (hit: plain)
|
Resistances | rPois+, rC+ |
Vulnerabilities | None |
Habitat | amphibious water |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | mermaid, mermaid |
Flags | Spellcaster Warm-blooded Speaks |
A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience. |
Useful Info
Mermaids are aquatic creatures with the head of female human and the torso and tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals and rarely in the Sewers.
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a bone lantern to reduce your LOS so you can't see the siren anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.