Difference between revisions of "Draining (brand)"
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(Updated for 0.12, added 0.13 details) |
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{{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | {{flavour|A truly terrible weapon, it drains the life of those it strikes.}} | ||
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*Deal an additional +1% to +50% of the physical damage dealt as [[negative energy]] damage. | *Deal an additional +1% to +50% of the physical damage dealt as [[negative energy]] damage. | ||
*Reduce enemy's max [[HP]] by 1 + 1d3, and do that much negative energy damage. | *Reduce enemy's max [[HP]] by 1 + 1d3, and do that much negative energy damage. | ||
− | *20% chance: Reduce the enemy's [[HD]] by 1 permanently | + | *20% chance: Reduce the enemy's [[HD]] by 1 permanently. This reduces their [[magic resistance]], [[spell power]], and [[experience]] value, and will kill them instantly if they hit 0 HD. |
− | In enemy hands it has a less dramatic effect, simply dealing the additional negative energy damage and reducing your current | + | In enemy hands it has a less dramatic effect, simply dealing the additional negative energy damage and reducing your current [[experience]] by 10-20% of your progress toward the next level, possibly reducing your level. It has no effect on your skills. This can still be very dangerous, especially in prolonged battles. |
− | Negative energy resistance greatly reduces the effect of draining branded weapons. Each rank of rN+ you possess reduces both the XP loss and negative energy damage taken by 1/3, | + | Negative energy resistance greatly reduces the effect of draining branded weapons. Each rank of rN+ you possess reduces both the XP loss and negative energy damage taken by 1/3, fully negating both effects at rN+++. Monsters with resistance take differently scaled reduced damage (rN+: 1/3 off, rN++: 1/2 off, rN+++: 3/5 off), and each rank gives an additional 33.3% chance of negating the HD- and max HP-reducing effects. All [[undead]] and [[demon]]ic monsters completely ignore the brand's effects. |
==Tips & Tricks== | ==Tips & Tricks== | ||
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*Draining is an [[evil]] brand. Good [[god]]s will not approve of using a draining branded weapon in combat. | *Draining is an [[evil]] brand. Good [[god]]s will not approve of using a draining branded weapon in combat. | ||
*Don't be afraid of overusing a draining weapon! While it's true that drained opponents are worth less XP, the reduction isn't terribly drastic; in most cases it's on par with or better than the penalties for fighting with the aid of summoned allies. Draining is a very useful brand in areas with living opponents, and survival is more important than maximizing XP. | *Don't be afraid of overusing a draining weapon! While it's true that drained opponents are worth less XP, the reduction isn't terribly drastic; in most cases it's on par with or better than the penalties for fighting with the aid of summoned allies. Draining is a very useful brand in areas with living opponents, and survival is more important than maximizing XP. | ||
+ | |||
+ | ==History== | ||
+ | In [[0.13]], the nature of draining effects from monsters will change, temporarily penalizing your skills instead of making you lose XP. | ||
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] | ||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 18:46, 16 July 2013
A truly terrible weapon, it drains the life of those it strikes. |
The draining brand adds a draining effect to a melee weapon's attacks against most enemies. Each of your attacks has a 66% chance of doing all of the following:
- Deal an additional +1% to +50% of the physical damage dealt as negative energy damage.
- Reduce enemy's max HP by 1 + 1d3, and do that much negative energy damage.
- 20% chance: Reduce the enemy's HD by 1 permanently. This reduces their magic resistance, spell power, and experience value, and will kill them instantly if they hit 0 HD.
In enemy hands it has a less dramatic effect, simply dealing the additional negative energy damage and reducing your current experience by 10-20% of your progress toward the next level, possibly reducing your level. It has no effect on your skills. This can still be very dangerous, especially in prolonged battles.
Negative energy resistance greatly reduces the effect of draining branded weapons. Each rank of rN+ you possess reduces both the XP loss and negative energy damage taken by 1/3, fully negating both effects at rN+++. Monsters with resistance take differently scaled reduced damage (rN+: 1/3 off, rN++: 1/2 off, rN+++: 3/5 off), and each rank gives an additional 33.3% chance of negating the HD- and max HP-reducing effects. All undead and demonic monsters completely ignore the brand's effects.
Tips & Tricks
- Reducing the HD of shapeshifters reduces the HD (and thus the threat) of any forms they may change into.
- Draining is an evil brand. Good gods will not approve of using a draining branded weapon in combat.
- Don't be afraid of overusing a draining weapon! While it's true that drained opponents are worth less XP, the reduction isn't terribly drastic; in most cases it's on par with or better than the penalties for fighting with the aid of summoned allies. Draining is a very useful brand in areas with living opponents, and survival is more important than maximizing XP.
History
In 0.13, the nature of draining effects from monsters will change, temporarily penalizing your skills instead of making you lose XP.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |