Difference between revisions of "Flaming"

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'''Flaming''' [[brand]]s allows [[weapon]]s to burn when they hit, inflicting bonus damage on victims without [[fire resistance]], even more if they are especially vulnerable to [[fire]] (such as [[ice beast]]s). A weapon with this brand will burst into flame when wielded, [[identification|identifying]] it.  
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{{version012}}
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The '''flaming''' [[brand]] causes a [[weapon]] to burn its target when hit, inflicting additional [[fire]] damage. Although less effective against creatures with fire resistance, it can devastate anything vulnerable to fire. A weapon with this brand will burst into flame when wielded, [[identify]]ing it.
  
== Tips and tricks ==
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As an added effect, this brand is extremely useful on slicing weapons when fighting [[hydra]]s. Flaming slicing weapons will reduce a hydra's head count by 1 with each hit, and they do not heal in the process.
  
This brand is extremely useful for sharp weapon users when fighting [[hydra]]s, as it will prevent them from growing extra heads when the sharp weapon hits them.
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This brand works best on heavy, high-damage weapons, since the extra fire damage dealt is determined by the amount of normal weapon damage you manage to get past an enemy's [[AC]].
  
This brand is best on a high-damage weapon, since the damage is multiplicative.  
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===Sources===
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Along with simply finding flaming weapons as randomly generated loot, there are a number of sources guaranteed to generate them. [[Efreet]]s, [[fire giant]]s, and the [[unique]] caster [[Erica]] always carry them. Finding a [[bottled efreet]] is an easy way to acquire one fairly early on, so long as you can survive its possibly angry inhabitant. An unbranded weapon can also be temporarily given this brand with the level 2 spell [[Fire Brand]], and this can be made permanent with a [[scroll of vorpalise weapon]].
  
Weapons can be temporarily given this brand with the level 2 spell [[Fire Brand]].
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==Damage==
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*Normal: +0% to +50% fire damage (25% on average)
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*rF+: +0% to +25%
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*rF++: +5% to +10%
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*rF+++: No additional damage
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*rF-: +0% to +75%
  
Flaming weapons can be obtained from a number of sources.  Certain monsters such as [[efreet]]s and [[fire giant]]s are reliably generated with them, as are a few uniques such as [[Erica]].  They are also fairly common in the [[Elven Halls]], and can be found in the [[Hall of Blades]].  The spell [[Fire Brand]] applies a temporary version.
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The amount of damage dealt by any given attack is reflected by the punctuation at the end of message:
 
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*1-2 "You burn ... ."
== Source code ==
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*3-6 "You burn ... !"
 
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*7+ "You burn ... !!"
'''Damage Spoiler:'''
 
*Not fire resistant or susceptible:
 
**+25% damage on avg.
 
*Fire resistant (1 level):
 
**+12.5% damage on avg.
 
*Fire resistant (2 levels):
 
**+5% damage on avg.
 
*Fire resistant (3 levels):
 
**+0 damage
 
*Amount of damage is reflected by punctuation at the end of message:
 
**1-2 "You burn ... ."
 
**3-6 "You burn ... !"
 
**7 and more "You burn ... !!"
 
''Source:http://www.crawl.webpark.pl/melee.html''
 
 
 
The extra damage ignores monster AC, which can be useful, although admittedly it is most powerful on high-damage weapons which are already good at penetrating AC.
 
  
 
{{brands}}
 
{{brands}}
 
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 19:08, 31 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

The flaming brand causes a weapon to burn its target when hit, inflicting additional fire damage. Although less effective against creatures with fire resistance, it can devastate anything vulnerable to fire. A weapon with this brand will burst into flame when wielded, identifying it.

As an added effect, this brand is extremely useful on slicing weapons when fighting hydras. Flaming slicing weapons will reduce a hydra's head count by 1 with each hit, and they do not heal in the process.

This brand works best on heavy, high-damage weapons, since the extra fire damage dealt is determined by the amount of normal weapon damage you manage to get past an enemy's AC.

Sources

Along with simply finding flaming weapons as randomly generated loot, there are a number of sources guaranteed to generate them. Efreets, fire giants, and the unique caster Erica always carry them. Finding a bottled efreet is an easy way to acquire one fairly early on, so long as you can survive its possibly angry inhabitant. An unbranded weapon can also be temporarily given this brand with the level 2 spell Fire Brand, and this can be made permanent with a scroll of vorpalise weapon.

Damage

  • Normal: +0% to +50% fire damage (25% on average)
  • rF+: +0% to +25%
  • rF++: +5% to +10%
  • rF+++: No additional damage
  • rF-: +0% to +75%

The amount of damage dealt by any given attack is reflected by the punctuation at the end of message:

  • 1-2 "You burn ... ."
  • 3-6 "You burn ... !"
  • 7+ "You burn ... !!"
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver