Difference between revisions of "Necromancer (monster)"
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|glyph={{White|@}} | |glyph={{White|@}} | ||
|tile=[[File:Necromancer.png]] | |tile=[[File:Necromancer.png]] | ||
− | |flags={{Actual spells flag}}<br>{{ | + | |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=613 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=53 | |magic_resistance=53 | ||
− | |hp_range= | + | |hp_range=26-52 |
|avg_hp=39 | |avg_hp=39 | ||
|armour_class=0 | |armour_class=0 | ||
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|species=human | |species=human | ||
}} | }} | ||
+ | {{Flavour|An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
− | + | ||
==Useful Info== | ==Useful Info== |
Revision as of 22:27, 10 October 2013
necromancer @ | |
---|---|
HP | 26-52 |
HD | 10 |
XP | 613 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 53 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Evil Speaks Spellcaster Warm-blooded |
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. |
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by undead minions. They usually appear with a band of undead minions in the Crypt or in uncommon Dungeon vaults.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d18) |
Slot2 | Bolt of Draining (3d15) |
Slot3 | none |
Slot4 | Animate Dead |
Slot5 | Simulacrum |
Slot6 | none |
Spell set II | |
---|---|
Slot1 | Bolt of Fire (3d18) |
Slot2 | Pain (d13) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Animate Dead |
Slot6 | Invisibility |
Tips & Tricks
- If you run into a necromancer in an obvious doored-off vault, the back chamber will be filled with simulacra. Watch out for any that have multiple attacks (hydras for instance), especially if you lack cold resistance.
- Don't underestimate the punch of their various Bolt spells.
- Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.