Difference between revisions of "Orc sorcerer"

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(Updated for 0.13)
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|glyph={{LightMagenta|o}}
 
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|tile=[[File:Orc sorcerer.png]]
 
|tile=[[File:Orc sorcerer.png]]
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}
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|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|resistances=None
|vulnerabilities={{Holy vulnerability}}, {{Orc slaying vulnerability}}
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|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=4
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=597
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|xp=562
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=36
 
|magic_resistance=36
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|species=orc
 
|species=orc
 
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{{Flavour|An exceptionally competent orcish wizard, in league with hellish and chthonic forces and motivated by the purest imaginable strain of malevolence.}}
  
 
<!--monster-bot-end-->
 
<!--monster-bot-end-->
  
{{Flavour|An exceptionally competent orcish wizard. Most of them draw magical power from Hell, but some are fueled by other sources.}}
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==Useful Info==
 
==Useful Info==

Revision as of 22:28, 10 October 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

For a list of all orcs, see list of orcs.

orc sorcerer oOrc sorcerer.png
HP 20-42
HD 9
XP 562
Speed 10
AC 5
EV 12
Will 36
Attack1 7 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type orc, orc
Flags Actual spells
Evil
See invisible
Speaks
Spellcaster
Warm-blooded
An exceptionally competent orcish wizard, in league with hellish and chthonic forces and motivated by the purest imaginable strain of malevolence.



Useful Info

Orc sorcerers are advanced orcish casters which hurl fire, negative energy, and paralysis at you from the back rows while their orcish and demonic allies keep you busy. They don't handle damage well, but it's difficult to take them out before you've suffered some draining or a band of demons has come to their aid. They are often found on Orcish Mines:4, but can appear earlier.

Spells

Spell set
Slot1 Bolt of Fire (3d17)
Slot2 Bolt of Draining (3d14)
Slot3 Summon Demon
Slot4 Paralyse
Slot5 Animate Dead
Slot6 none


Tips & Tricks

  • Keeping monsters between you and an orc sorcerer will stop it from hitting you with paralysis, but will do nothing to stop him from hammering you (and everything in between) with bolts of fire and draining. It'll hurt and cost you some XP, but if you're getting swarmed, it may be useful to let these guys do some of the work for you.

Beogh Follower

It takes a lot of luck and more than a little micromanagement to turn an orc wizard into an orc sorcerer, and even more luck to keep him alive. But if your sorcerer decides to start summoning demons instead of blinking into the middle of a pack of enemies, he's worth his weight in gold. Get him the best armor he will wear, because he's going to lead from the front much more often than you want. In addition to the usual tricks for keeping followers alive, try hard not to allow shots at you to also target your frail sorcerers, and call him back to you anytime he gets into an exposed position.