Difference between revisions of "Large abomination"
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Revision as of 06:07, 21 December 2012
large abomination X | |
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HP | 31 - 65 |
HD | 11 |
XP | 741 |
Speed | 6 - 12 |
AC | 5 - 13 "-13" can not be assigned to a declared number type with value 5.
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EV | 3 - 7 "-7" can not be assigned to a declared number type with value 3.
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Will | 102 |
Attack1 | 40 (hit: plain)
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Resistances | rPois+, rN+, rTorm, rRot |
Vulnerabilities | Holy, Silver |
Habitat | land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Demonic |
Size | Big |
Type | abomination small, abomination large |
Flags | Evil |
A large and hideous form, created or summoned by some arcane process. |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts, animated by necromantic forces. Because of the random approach to their creation, they have variable capabilities, with speed, AC, EV, and HP being different for each abomination. Even so, they always deal significant damage in melee, much more than small abominations are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in the Abyss, and some monsters may create them if they have access to sufficient corpses and the Twisted Resurrection spell.
Tips & Tricks
- You can create your own large abomination through the Twisted Resurrection spell by upgrading a small abomination with more corpses.
- One stat that isn't randomized is their magic resistance, which isn't too high, making them vulnerable to some Hexes and wands.
Alternate Tiles
Being haphazard collections of random body parts, large abominations can take many forms:
File:Large abomination 2.png File:Large abomination 3.png File:Large abomination 4.png File:Large abomination 5.png File:Large abomination 6.png File:Large abomination 7.png