Difference between revisions of "Iron elemental"
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Revision as of 06:07, 21 December 2012
| iron elemental E | |
|---|---|
| HP | 88 - 129 |
| HD | 12 |
| XP | 1086 |
| Speed | 6 |
| AC | 20 |
| EV | 2 |
| Will | Immune |
| Attack1 | 40 (hit: plain)
|
| Resistances | rPois+, rF+, rC+, rElec, rRot, rN+, rTorm |
| Vulnerabilities | None |
| Habitat | land |
| Intelligence | Plant |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Big |
| Type | earth elemental, iron elemental |
| Flags | none |
| A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron. |
Useful Info
Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They never occur naturally, but can be summoned by the Iron Giant to support him.
Spells: Iron Shot (3d24), Slow, and Metal Splinters (3d27)
Tips & Tricks
Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations or Abjuration should spam those, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run. High magic resistance will help you avoid getting slowed.
History
Iron elementals were added in 0.7.