Difference between revisions of "Merfolk avatar"
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|glyph={{LightCyan|m}} | |glyph={{LightCyan|m}} | ||
|tile=[[File:Siren.png]] | |tile=[[File:Siren.png]] | ||
− | |flags={{Fake spells flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} | + | |flags={{Fake spells flag}}<br>{{No gen derived flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} |
− | |resistances={{Drown resistance}} | + | |resistances={{Drown resistance}}, {{Water resistance}} |
|vulnerabilities=None | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
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|size={{Medium}} | |size={{Medium}} | ||
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
− | |attack1= | + | |attack1= |
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
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|species=siren | |species=siren | ||
}} | }} | ||
− | {{Flavour| | + | {{Flavour|Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.<br> |
+ | <br> | ||
+ | Why only female merfolk are called to become avatars of the sunken god is a mystery understood only by the avatars themselves. | ||
---- | ---- | ||
“Row'd on, in reach of an erected voice,<br> | “Row'd on, in reach of an erected voice,<br> | ||
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Tuned those sweet accents that made charms so strong,<br> | Tuned those sweet accents that made charms so strong,<br> | ||
And these learn'd numbers made the Sirens' song:<br> | And these learn'd numbers made the Sirens' song:<br> | ||
− | + | ‘Come here, thou worthy of a world of praise,<br> | |
That dost so high the Grecian glory raise,<br> | That dost so high the Grecian glory raise,<br> | ||
Ulysses! stay thy ship, and that song hear<br> | Ulysses! stay thy ship, and that song hear<br> | ||
Line 51: | Line 53: | ||
By those high issues that the Gods ordain'd.<br> | By those high issues that the Gods ordain'd.<br> | ||
And whatsoever all the earth can show<br> | And whatsoever all the earth can show<br> | ||
− | T' inform a knowledge of desert, we know. | + | T' inform a knowledge of desert, we know.’”<br> |
-Homer, _The Odyssey_, XII, 268-82.<br> | -Homer, _The Odyssey_, XII, 268-82.<br> | ||
− | trans. George Chapman, 1857}} | + | trans. George Chapman, 1857.}} |
− | |||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
Revision as of 18:51, 8 April 2014
For a list of merfolk monsters, see List of merfolk
siren m | |
---|---|
HP | 73-96 |
HD | 13 |
XP | 1060 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 121
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, siren |
Flags | Fake spells No gen derived Speaks Warm-blooded |
Once a merfolk woman, she has become an avatar of the sunken god. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage. Her song also can call up the souls of others who have drowned in her waters in order to bring you the same watery bliss.
“Row'd on, in reach of an erected voice, |
Useful Info
A siren is similar to a mermaid, except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into shallow water (you can be pulled into deep water only if you're a merfolk, octopode, or grey draconian). Sirens are commonly found in the Shoals.
Variant Siren
One variation of the Sewers has a sickly siren at the end of it. She has significantly lower HD than normal sirens, but she can still pull you into the shallow water bordering the ocean at the end of the map.
A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience. |
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- If you have a way to fly, then you can just go meet the siren and bash her face in. Alternatively, you can kill her from a distance with ranged attacks.
History
In 0.14, sirens will gain the ability to summon drowned souls, kamikaze units which drown intruders.