Difference between revisions of "Hellephant"
(0.14 update) |
(Updated for 0.14) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version014}} |
<!--monster-bot-begin--> | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
Line 38: | Line 38: | ||
==Useful Info== | ==Useful Info== | ||
− | '''Hellephants''' are hideously powerful [[demon]]s that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have | + | '''Hellephants''' are hideously powerful [[demon]]s that resemble common [[elephant]]s. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of [[fire]], have [[demon]]ic immunities and [[holy]] vulnerability, and can blink at will. They are thankfully rare, appearing only in [[the Vestibule of Hell]], or in special [[vault]]s in [[the Abyss]] or [[Pandemonium]]. |
<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
Line 56: | Line 56: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Without at least rF++, you should expect to take a lot of damage when dealing with these guys. | *Without at least rF++, you should expect to take a lot of damage when dealing with these guys. | ||
+ | *As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down. | ||
==History== | ==History== | ||
Hellephants were added to the game in [[0.7]]. | Hellephants were added to the game in [[0.7]]. |
Revision as of 14:09, 9 May 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
hellephant Y | |
---|---|
HP | 136-201 |
HD | 20 |
XP | 3124 |
Speed | 10 |
AC | 13 |
EV | 10 |
Will | 133 |
Attack1 | 45 (trample: plain) |
Attack2 | 20 (bite: plain) |
Attack3 | 15 (gore: plain) |
Resistances | rN+++, rTorm, rRot, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Demonic |
Size | Giant |
Type | elephant, hellephant |
Flags | Warm-blooded Silence immune |
An abhorrent pachyderm, descendant of demons, burning from within with the fires of Hell. |
Contents
Useful Info
Hellephants are hideously powerful demons that resemble common elephants. Like their smaller cousins, they are very sturdy, hit hard, and trample their opponents in combat, pushing them back a tile. Unlike elephants, however, they breathe powerful gouts of fire, have demonic immunities and holy vulnerability, and can blink at will. They are thankfully rare, appearing only in the Vestibule of Hell, or in special vaults in the Abyss or Pandemonium.
Spells
Spell set | |
---|---|
Slot1 | Fire Breath (3d40) |
Slot2 | none |
Slot3 | Blink |
Slot4 | Fire Breath (3d40) |
Slot5 | none |
Slot6 | Blink |
Tips & Tricks
- Without at least rF++, you should expect to take a lot of damage when dealing with these guys.
- As they can and will blink about the battlefield constantly, don't be afraid to go a little overboard taking them out quickly. A melee character can take a lot of abuse chasing one around before finally putting the thing down.
History
Hellephants were added to the game in 0.7.
Categories:
- 0.14 articles
- Trample type
- Plain flavour
- Bite type
- Gore type
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- Animal intelligence
- Uses nothing
- Demonic holiness
- Giant monsters
- Warm-blooded
- Silence Immune
- Monsters
- Spellcaster