Difference between revisions of "Deep elf master archer"

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|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
|meat={{Contaminated corpse}}
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|meat={{Clean corpse}}
|xp=2506
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|xp=2507
 
|holiness={{Natural}}
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|magic_resistance=100
|hp_range=66-85
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|hp_range=64-85
|avg_hp=75
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|avg_hp=74
 
|armour_class=0
 
|armour_class=0
 
|evasion=15
 
|evasion=15
 
|habitat=Land
 
|habitat=Land
|speed= 10 (msl: 60%)
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|speed= 10 (msl: 50%)
 
|size={{Medium}}
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=5 ({{Hit type}}: {{Plain flavour}})
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|attack1=25 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
 
|attack3=
 
|attack3=

Revision as of 22:45, 29 August 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
deep elf master archer eDeep elf master archer.png
HP 64-85
HD 15
XP 2507
Speed 10 (msl: 50%)
AC 0
EV 15
Will 100
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Archer
Speaks
Warm-blooded
A deep elf archer that has devoted a lifetime to the mastery of archery, dismissing magic as a frivolous distraction.

For a list of all deep elves, see list of deep elves.


Useful info

Deep elf master archers are deadly marksmen, dealing heavy ranged damage at lightning speed with their bows. Unlike most deep elves, they have no magical capabilities to speak of. They can be found almost exclusively on the lowest floor of the Elven Halls, guarding the treasure vaults.

Tips & Tricks

  • Barring exceptional defenses, when given a clear line of fire to you, deep elf master archers will deal staggering amounts of damage very quickly. If you're playing a character who has trouble taking a hit or two, do what you can to keep something in the way of their arrows at all times unless you're actively killing them. A flood of summons works well, though weak ones will likely be mowed down almost as fast as you can generate them. Any smite-targeted spell, however, is perfect here.
  • Repel Missiles/Deflect Missiles is good to have up at all times in the Elven Halls, and even moreso when facing master archers.