Difference between revisions of "Ilsuiw"
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|glyph={{LightGreen|m}} | |glyph={{LightGreen|m}} | ||
|tile=[[File:Ilsuiw.png]] | |tile=[[File:Ilsuiw.png]] | ||
− | |flags= | + | |flags={{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} |
|resistances={{Drown resistance}}, {{Water resistance}} | |resistances={{Drown resistance}}, {{Water resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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|xp=1889 | |xp=1889 | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=140 |
|hp_range=150 | |hp_range=150 | ||
|avg_hp=150 | |avg_hp=150 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster5 |
|number= | |number= | ||
|slot1=[[Throw Icicle]] (3d25) | |slot1=[[Throw Icicle]] (3d25) | ||
+ | |flags1={{Wizard slot flag}} | ||
|slot2=[[Call Tide]] | |slot2=[[Call Tide]] | ||
+ | |flags2={{Wizard slot flag}} | ||
|slot3=[[Invisibility]] | |slot3=[[Invisibility]] | ||
+ | |flags3={{Wizard slot flag}} | ||
|slot4=[[Blink]] | |slot4=[[Blink]] | ||
+ | |flags4={{Wizard slot flag}} | ||
|slot5=[[Summon Water Elementals]] | |slot5=[[Summon Water Elementals]] | ||
− | | | + | |flags5={{Wizard slot flag}} |
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:19, 24 March 2015
For a list of all merfolk, see list of merfolk.
Ilsuiw m | |
---|---|
HP | 150 |
HD | 16 |
XP | 1889 |
Speed | 10 (swim: 60%) |
AC | 5 |
EV | 18 |
Will | 140 |
Attack1 | 10 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | merfolk, merfolk |
Flags | Speaks Unique Warm-blooded |
A deadly merfolk water-witch, who uses her dominion over the tides to draw unwitting adventurers to their deaths.
“We have lingered in the chambers of the sea |
Contents
Useful Info
Ilsuiw, Witch of the Tides is a unique merfolk aquamancer, guaranteed to appear at some point in the Shoals. She rarely appears without a large band of fellow merfolk.
Location
- The Shoals:3-5
Spells
Spell set | ||
---|---|---|
Slot1 | Throw Icicle (3d25) | Wizard flag |
Slot2 | Call Tide | Wizard flag |
Slot3 | Invisibility | Wizard flag |
Slot4 | Blink | Wizard flag |
Slot5 | Summon Water Elementals | Wizard flag |
Tips & Tricks
See invisible, flight (to avoid being stuck in shallow water the entire fight), and the means to kill her quickly are all highly recommended before taking her on. Between her high HP and decent EV, she can be tricky. Her water elementals deal surprising amounts of damage, and she can summon a lot of them. If you're in melee with her while in water, both she and her elementals can outrun you; some form of haste or other escape may be necessary. Note that she lacks any resistances; poison can be very effective in taking her down, possibly after you have had to flee from her and her summons. Other area-of-effect spells can help deal with both her and her entourage at the same time. It's often easier to pick off a few members of her army at a time before fleeing back upstairs to heal.