Difference between revisions of "Orc sorcerer"
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|glyph={{LightMagenta|o}} | |glyph={{LightMagenta|o}} | ||
|tile=[[File:Orc sorcerer.png]] | |tile=[[File:Orc sorcerer.png]] | ||
− | |flags= | + | |flags={{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=4 | |max_chunks=4 | ||
|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
− | |xp= | + | |xp=564 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=40 |
− | |hp_range= | + | |hp_range=19-42 |
− | |avg_hp= | + | |avg_hp=30 |
|armour_class=5 | |armour_class=5 | ||
|evasion=12 | |evasion=12 | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster5 |
|number= | |number= | ||
|slot1=[[Bolt of Fire]] (3d17) | |slot1=[[Bolt of Fire]] (3d17) | ||
+ | |flags1={{Wizard slot flag}} | ||
|slot2=[[Bolt of Draining]] (3d17) | |slot2=[[Bolt of Draining]] (3d17) | ||
+ | |flags2={{Wizard slot flag}} | ||
|slot3=[[Summon Demon]] | |slot3=[[Summon Demon]] | ||
− | |slot4=[[Paralyse]] {{ | + | |flags3={{Wizard slot flag}} |
+ | |slot4=[[Paralyse]] | ||
+ | |flags4={{Wizard slot flag}} | ||
|slot5=[[Animate Dead]] | |slot5=[[Animate Dead]] | ||
− | | | + | |flags5={{Wizard slot flag}} |
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:22, 24 March 2015
For a list of all orcs, see list of orcs.
orc sorcerer o | |
---|---|
HP | 19-42 |
HD | 9 |
XP | 564 |
Speed | 10 |
AC | 5 |
EV | 12 |
Will | 40 |
Attack1 | 7 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | orc, orc |
Flags | Evil See invisible Speaks Warm-blooded |
An exceptionally competent orcish wizard, in league with hellish and chthonic forces and motivated by the purest imaginable strain of malevolence. |
Useful Info
Orc sorcerers are advanced orcish casters which hurl fire, negative energy, and paralysis at you from the back rows while their orcish and demonic allies keep you busy. They don't handle damage well, but it's difficult to take them out before you've suffered some draining or a band of demons has come to their aid. They are often found on Orcish Mines:4, but can appear earlier.
Spells
Spell set | ||
---|---|---|
Slot1 | Bolt of Fire (3d17) | Wizard flag |
Slot2 | Bolt of Draining (3d17) | Wizard flag |
Slot3 | Summon Demon | Wizard flag |
Slot4 | Paralyse | Wizard flag |
Slot5 | Animate Dead | Wizard flag |
Tips & Tricks
- Keeping monsters between you and an orc sorcerer will stop it from hitting you with paralysis, but will do nothing to stop him from hammering you (and everything in between) with bolts of fire and draining.
Beogh Follower
It takes a lot of luck and more than a little micromanagement to turn an orc wizard into an orc sorcerer, and even more luck to keep him alive. But if your sorcerer decides to start summoning demons instead of blinking into the middle of a pack of enemies, he's worth his weight in gold. Get him the best armor he will wear, because he's going to lead from the front much more often than you want. In addition to the usual tricks for keeping followers alive, try hard not to allow shots at you to also target your frail sorcerers, and call him back to you anytime he gets into an exposed position.