Difference between revisions of "Deep elf sorcerer"
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{{list of | deep elves}} | {{list of | deep elves}} | ||
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==Useful Info== | ==Useful Info== | ||
− | '''Deep elf sorcerers''' are deadly deep elf casters with a frustrating and dangerous variety of spells. They are commonly found in the lower portions of the [[Elven Halls]], particularly within the massive treasure vault, but they may also be found in the upper portions of that branch, wandering [[the Vaults]] and [[the Depths]] in deep bands, and guarding certain [[ | + | '''Deep elf sorcerers''' are deadly deep elf casters with a frustrating and dangerous variety of spells. They are commonly found in the lower portions of the [[Elven Halls]], particularly within the massive treasure vault, but they may also be found in the upper portions of that branch, wandering [[the Vaults]] and [[the Depths]] in deep bands, and guarding certain [[bailey]]s. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Like most of the more powerful deep elf opponents, deep elf sorcerers should be a high priority. They deal less direct damage than a [[deep elf annihilator]], perhaps, but they can still pile on damage quickly with hellfire, and if you aren't high enough level to deal with [[the Abyss]], treat them with caution and pile on whatever magic resistance sources you can. | *Like most of the more powerful deep elf opponents, deep elf sorcerers should be a high priority. They deal less direct damage than a [[deep elf annihilator]], perhaps, but they can still pile on damage quickly with hellfire, and if you aren't high enough level to deal with [[the Abyss]], treat them with caution and pile on whatever magic resistance sources you can. | ||
− | *If you can get close enough to [[silence]] one, you can tear it apart in melee. Just be prepared for [[draining]] (rN+), a trip to the Abyss (high [[MR]]), summoned tier-[[3]] demons | + | *If you can get close enough to [[silence]] one, you can tear it apart in melee. Just be prepared for [[draining]] (rN+), a trip to the Abyss (high [[MR]]), summoned tier-[[3]] demons, and [[Hellfire]] (high [[HP]]) to smack you if you have to charge in. Lure it behind corners or nuke it at range as fast as you can if you don't think you can close the distance quickly. |
[[category:Elf]] | [[category:Elf]] |
Revision as of 13:25, 12 January 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf sorcerer e | |
---|---|
HP | 41-84 |
HD | 14 |
XP | 1724 |
Speed | 10 |
AC | 1 |
EV | 12 |
Will | 120 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | See invisible Speaks Warm-blooded |
A mighty spellcaster who draws power from the very Hells, and possesses lethal arcane abilities. |
Useful Info
Deep elf sorcerers are deadly deep elf casters with a frustrating and dangerous variety of spells. They are commonly found in the lower portions of the Elven Halls, particularly within the massive treasure vault, but they may also be found in the upper portions of that branch, wandering the Vaults and the Depths in deep bands, and guarding certain baileys.
Spells
Spell set I | ||
---|---|---|
Slot1 | Corrosive Bolt (3d21) | Wizard flag |
Slot2 | Banishment | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Hurl Damnation (3d20) | Wizard flag |
Tips & Tricks
- Like most of the more powerful deep elf opponents, deep elf sorcerers should be a high priority. They deal less direct damage than a deep elf annihilator, perhaps, but they can still pile on damage quickly with hellfire, and if you aren't high enough level to deal with the Abyss, treat them with caution and pile on whatever magic resistance sources you can.
- If you can get close enough to silence one, you can tear it apart in melee. Just be prepared for draining (rN+), a trip to the Abyss (high MR), summoned tier-3 demons, and Hellfire (high HP) to smack you if you have to charge in. Lure it behind corners or nuke it at range as fast as you can if you don't think you can close the distance quickly.