Difference between revisions of "Ghoul (monster)"

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{{monster info|ghoul}}
<!--monster-bot-begin-->
 
{{monster
 
|name=ghoul
 
|glyph={{Red|n}}
 
|tile=[[File:Ghoul.png]]
 
|flags={{Eats corpses}}<br>{{Evil flag}}<br>{{No zombie flag}}
 
|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=3
 
|meat={{Rot-inducing corpse}}
 
|xp=1547
 
|holiness={{Undead}}
 
|magic_resistance=80
 
|hp_range=129-166
 
|avg_hp=147
 
|armour_class=4
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=30 ({{Hit type}}: {{Rot flavour}})
 
|attack2=30 ({{Claw type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=14
 
|base_hp=8
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=ghoul
 
|species=ghoul
 
}}
 
{{Flavour|A truly horrible undead creature, a ghoul is a decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws or with one of the many diseases it is host to.
 
----
 
“In the desert<br>
 
I saw a creature, naked, bestial,<br>
 
Who, squatting upon the ground,<br>
 
Held his heart in his hands,<br>
 
And ate of it.<br>
 
I said, ‘Is it good, friend?’<br>
 
‘It is bitter — bitter’, he answered,<br>
 
‘But I like it<br>
 
Because it is bitter,<br>
 
And because it is my heart.’”<br>
 
-Stephen Crane, _The Black Riders and Other Lines_. 1895.}}
 
<!--monster-bot-end-->
 
 
 
 
 
  
 
==Useful Info==
 
==Useful Info==
One of the nastier threats in [[the Crypt]], '''ghouls''' are similar to [[necrophage]]s, but much more powerful. Their brutal melee attacks will [[rot]] even the most heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a [[skeletal warrior]]. Fortunately they have no defenses beyond their tremendous [[HP]] and the standard [[undead]] immunities.
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'''Ghouls''' are one of the nastier threats in [[the Crypt]]. Their brutal melee attacks will damage even the most heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a [[skeletal warrior]]. Fortunately they have no defences beyond their tremendous [[HP]] and the standard [[undead]] immunities.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*[[Dispel Undead]] is an option, although it will take 4-5 casts to kill one on average. It may be better to simply use high-level [[Conjurations]], especially if you can line the entire pack up in a hallway and hit several at once. Melee characters have a harder time of things, but can use weapons of [[holy wrath]], choke points, and stair dancing to make the situation a little easier.
 
*[[Dispel Undead]] is an option, although it will take 4-5 casts to kill one on average. It may be better to simply use high-level [[Conjurations]], especially if you can line the entire pack up in a hallway and hit several at once. Melee characters have a harder time of things, but can use weapons of [[holy wrath]], choke points, and stair dancing to make the situation a little easier.
*[[Yredelemnul]] will eventually gift you allied ghouls as you worship him. These allies are durable and powerful as is, but can be made significantly deadlier if allowed to use weapons and armour. Press '''CTRL + [[T]]''' to command them to use equipment they come across (or '''hold * for 3 seconds, release, and then press T''' if playing online with certain web browsers). A band of ghouls toting [[crossbow]]s or [[great mace]]s is a force to be reckoned with.
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*[[Yredelemnul]] will eventually gift you allied ghouls as you worship him.
  
 
==History==
 
==History==
Prior to [[0.13]], ghouls would inflict rot twice as often.
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*Prior to [[0.17]], ghouls had a rotting attack.
 +
*Prior to [[0.15]], ghouls could use weapons and armour.
 +
*Prior to [[0.13]], ghouls would inflict rot twice as often.
 +
*Prior to [[0.8]], ghouls had less health and lower damage.

Revision as of 16:09, 28 January 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
ghoul nGhoul.png
HP 97-196
HD 14
XP 1547
Speed 10
AC 4
EV 10
Will 80
Attack1 30 (claw: plain)
Attack2 30 (claw: plain)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type ghoul, ghoul
Flags Evil
Unbreathing
No zombie
A decayed cadaver, reanimated and accursed with a terrible hunger. It desires nothing but to feed on the flesh of the living, and will fell its victims with its vicious claws.

“In the desert
I saw a creature, naked, bestial,
Who, squatting upon the ground,
Held his heart in his hands,
And ate of it.
I said, ‘Is it good, friend?’
‘It is bitter — bitter’, he answered,
‘But I like it
Because it is bitter,
And because it is my heart.’”
-Stephen Crane, _The Black Riders and Other Lines_. 1895.

Useful Info

Ghouls are one of the nastier threats in the Crypt. Their brutal melee attacks will damage even the most heavily armoured of characters, they tend to appear in packs, they can move at normal speed, and they have over twice the health of a skeletal warrior. Fortunately they have no defences beyond their tremendous HP and the standard undead immunities.

Tips & Tricks

  • Dispel Undead is an option, although it will take 4-5 casts to kill one on average. It may be better to simply use high-level Conjurations, especially if you can line the entire pack up in a hallway and hit several at once. Melee characters have a harder time of things, but can use weapons of holy wrath, choke points, and stair dancing to make the situation a little easier.
  • Yredelemnul will eventually gift you allied ghouls as you worship him.

History

  • Prior to 0.17, ghouls had a rotting attack.
  • Prior to 0.15, ghouls could use weapons and armour.
  • Prior to 0.13, ghouls would inflict rot twice as often.
  • Prior to 0.8, ghouls had less health and lower damage.