Difference between revisions of "Ogre (monster)"

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''This article is about the monster. For the player [[species]], see [[ogre]].''<br>
 
''This article is about the monster. For the player [[species]], see [[ogre]].''<br>
 
{{list of|ogres}}
 
{{list of|ogres}}

Revision as of 10:40, 31 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

This article is about the monster. For the player species, see ogre.
For a list of all ogres, see list of ogres.

ogre OOgre.png
HP 18-37
HD 5
XP 119
Speed 10 (atk: 150%)
AC 1
EV 6
Will 20
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags Speaks
Warm-blooded
A large, ugly, and fat creature, distantly related to orcs and goblins. It is tremendously strong.

“The little princess, asleep in her cradle, floated on the water, and at last she was cast up on the shore of a beautiful country, where, however, very few people dwelt since the ogre Ravagio and his wife Tourmentine had gone to live there-for they ate up everybody. Ogres are terrible people. When once they have tasted raw human flesh they will hardly eat anything else, and Tourmentine always knew how to make some body come their way, for she was half a fairy.”
-Marie-Catherine Le Jumel de Barneville, Baronne d’Aulnoy, “’Orangier et l’Abeille”. 1697.

“NO. Layers. Onions have layers. Ogres have layers. Onions have layers. You get it? We both have layers.”
-Shrek. 2001.

Useful Info

Ogres are dangerous early monsters which often appear alone beginning on D:3, and in packs with two-headed ogres and ogre mages later on. They usually wield giant clubs or giant spiked clubs, but may carry great maces or dire flails instead.

Low level characters should be warned that ogres deal enormous damage per hit (20-30 HP), and can easily one-shot weaker characters. However, they have no resistances and give a good amount of experience.

Tips & Tricks

Apart from being very strong, ogres have no special abilities. Taking them out at range is safe, so long as you keep your distance, but flimsier melee characters may wish to drink a potion of speed or potion of might beforehand for an extra edge. Softening them up at range or confusing them first is also advisable. Characters wearing plate armour can often rely on their guaranteed damage reduction to protect them, but this is not infallible.