Difference between revisions of "Haste"

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(It's not obsolete so long as monsters can cast it)
(Changed to be more in line with the Dig page)
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{{version021}}
 
{{version021}}
{{Spell
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{{flavour|Speeds the actions of a creature.}}
|name=Haste
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'''Haste''' is a monster-only spell that gives the user the [[Status effect#Haste|hasted]] status, making all of its actions take 2/3rds as long. This makes monsters significantly more dangerous, as acting more often makes them more effective at virtually everything they do.
|level=6
 
|school1={{Charms}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Enchantments]]
 
</div>
 
|castingnoise=5
 
|spellnoise=0
 
}}
 
 
 
{{Flavour|This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.}}
 
 
 
[[Haste]] was a level 6 [[Charms]] spell which gave you or a targeted creature the Haste condition, causing them to perform all actions 50% faster (2/3 normal time), with duration increasing with [[spell power]]. It has since been removed from the spells players have access to, but [[potion of haste|potions of haste]] produce a similar effect.
 
 
 
Casting the spell gave you a single point of [[magic contamination]], and more would accumulate as you remain hasted. Casting the spell again to extend a haste added +2 contamination per casting. For reference, magical contamination becomes a point of concern at 5.
 
  
Note the difference between this spell and [[Swiftness]], the level 2 [[Charms]]/[[Air Magic]] spell which only affects movement speed and slows you when it expires. Note also that Haste and Swiftness stack.
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A separate spell ([[Haste Other]]) allows monsters to give the haste status to other creatures. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the only examples.
 
 
==Monster spell==
 
{{flavour|Speeds the actions of a creature.}}
 
This spell functions identically for monsters, with one important exception: monsters cannot target their allies with Haste, though a separate spell ([[Haste Other]]) allows them to do so. However, fairly few monsters possess it, and even fewer possess both it and Haste, some [[ogre mage|ogre magi]] being among the only examples.
 
  
 
The separation between the two monster spells and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.
 
The separation between the two monster spells and the resultant inability of [[ancient lich]]es and [[deep elf sorcerer]]s to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.
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==History==
 
==History==
Haste was removed as a player spell in [[0.19]].
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Prior to [[0.19]], [[Haste]] was a level 6 [[Charms]] spell available to players; the player version allowed you to target either yourself or another creature, but would increase your [[magic contamination]] while active. It has since been removed from the spells players have access to, but [[potion of haste|potions of haste]] produce a similar effect.
  
Prior to [[0.8]], Haste made all actions 100% faster.
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Prior to [[0.8]], Haste made all actions twice as fast.
  
 
In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.
 
In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.
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[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Movement]]
 
[[Category:Movement]]
[[Category:Obsolete spells]]
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[[Category:Monster spells]]

Revision as of 17:57, 14 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Speeds the actions of a creature.

Haste is a monster-only spell that gives the user the hasted status, making all of its actions take 2/3rds as long. This makes monsters significantly more dangerous, as acting more often makes them more effective at virtually everything they do.

A separate spell (Haste Other) allows monsters to give the haste status to other creatures. However, fairly few monsters possess it, and even fewer possess both it and Haste, some ogre magi being among the only examples.

The separation between the two monster spells and the resultant inability of ancient liches and deep elf sorcerers to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.

The following enemies cast Haste:

The following enemies may be able to cast Haste, depending on their spell set:

History

Prior to 0.19, Haste was a level 6 Charms spell available to players; the player version allowed you to target either yourself or another creature, but would increase your magic contamination while active. It has since been removed from the spells players have access to, but potions of haste produce a similar effect.

Prior to 0.8, Haste made all actions twice as fast.

In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.