Difference between revisions of "Donald"
(updated to 0.18, not changed (saw it in 0.18.1)) |
(Update to 0.21, add haste and might.) |
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==Useful Info== | ==Useful Info== | ||
− | '''Donald the Adventurer''' is an [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with | + | '''Donald the Adventurer''' is an [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with a [[shield]] of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has the [[might]] and [[haste]] spell, so you can't outrun him if you try, and he will do huge amounts of damage in a short space of time once he has activated his buff spells. |
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+ | {{monster spells}} | ||
==Location== | ==Location== | ||
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*The [[Orcish Mines]]:3-4 | *The [[Orcish Mines]]:3-4 | ||
*The [[Vaults]]:1-4 | *The [[Vaults]]:1-4 | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
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==History== | ==History== | ||
+ | IN [[0.19]], Donald gained haste and might. | ||
+ | |||
Donald received a significant upgrade in [[0.6]]. | Donald received a significant upgrade in [[0.6]]. | ||
[[Category:Human]] | [[Category:Human]] |
Revision as of 10:55, 29 July 2018
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Donald @ | |
---|---|
HP | 55-112 |
HD | 14 |
XP | 1977 |
Speed | 10 |
AC | 3 |
EV | 10 |
Will | 100 |
Attack1 | 26 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Fighter Speaks Warm-blooded Unique Male |
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl. |
Useful Info
Donald the Adventurer is an unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has the might and haste spell, so you can't outrun him if you try, and he will do huge amounts of damage in a short space of time once he has activated his buff spells.
Spells
Spell set I | ||
---|---|---|
Slot1 | Might | Wizard flag |
Slot2 | Haste | Wizard flag |
Location
- The Swamp
- The Snake Pits
- The Shoals
- The Spider's Nest
- The Slime Pits
- The Crypt
- The Elven Halls
- The Orcish Mines:3-4
- The Vaults:1-4
Tips & Tricks
- If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected Lehudib's Crystal Spear). Bear in mind that Bolt spells and area of effect attack spells are unreflectable, such as Freezing Cloud, Poisonous Cloud, Fireball, Lee's Rapid Deconstruction, Fulminant Prism, etc.
- His HD means he's still susceptible to Mephitic Cloud, and when he's confused his blocking ability and reflection powers will be set to zero.
- Trapping him with a throwing net also negates his blocking ability, though he might be able to reflect it back at you.
Trivia
- When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.
History
IN 0.19, Donald gained haste and might.
Donald received a significant upgrade in 0.6.